#include <ISparseVolumeTextureStreamingManager.h>
◆ AssetName
| FName UE::SVT::FStreamingDebugInfo::FSVT::AssetName |
◆ FrameResidencyPercentages
| const float* UE::SVT::FStreamingDebugInfo::FSVT::FrameResidencyPercentages |
◆ FrameStreamingPercentages
| const float* UE::SVT::FStreamingDebugInfo::FSVT::FrameStreamingPercentages |
◆ Instances
| const FInstance* UE::SVT::FStreamingDebugInfo::FSVT::Instances |
◆ NumFrames
| int32 UE::SVT::FStreamingDebugInfo::FSVT::NumFrames |
◆ NumInstances
| int32 UE::SVT::FStreamingDebugInfo::FSVT::NumInstances |
The documentation for this struct was generated from the following file: