#include <ISparseVolumeTextureStreamingManager.h>
◆ AllocatedBandwidth
| float UE::SVT::FStreamingDebugInfo::FSVT::FInstance::AllocatedBandwidth |
◆ Frame
| float UE::SVT::FStreamingDebugInfo::FSVT::FInstance::Frame |
◆ FrameRate
| float UE::SVT::FStreamingDebugInfo::FSVT::FInstance::FrameRate |
◆ InBudgetMip
| float UE::SVT::FStreamingDebugInfo::FSVT::FInstance::InBudgetMip |
◆ Key
| uint32 UE::SVT::FStreamingDebugInfo::FSVT::FInstance::Key |
◆ RequestedBandwidth
| float UE::SVT::FStreamingDebugInfo::FSVT::FInstance::RequestedBandwidth |
◆ RequestedMip
| float UE::SVT::FStreamingDebugInfo::FSVT::FInstance::RequestedMip |
The documentation for this struct was generated from the following file: