#include <UniversalObjectLocatorFragmentType.h>
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| using | FResolveCallback = FResolveResult(*)(const void *, const FResolveParams &) |
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| using | FInitializeCallback = FInitializeResult(*)(void *, const FInitializeParams &) |
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| using | FToString = void(*)(const void *, FStringBuilderBase &) |
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| using | FTryParseString = FParseStringResult(*)(void *, FStringView, const FParseStringParams &) |
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| using | FPriorityCallback = uint32(*)(const UObject *, const UObject *) |
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| using | FFragmentDebugInitializer = void(*)(void *) |
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| FResolveResult | ResolvePayload (const void *Payload, const FResolveParams &Params) const |
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| FInitializeResult | InitializePayload (void *Payload, const FInitializeParams &InParams) const |
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| void | ToString (const void *Payload, FStringBuilderBase &OutStringBuilder) const |
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| FParseStringResult | TryParseString (void *Payload, FStringView InString, const FParseStringParams &Params) const |
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| uint32 | ComputePriority (const UObject *Object, const UObject *Context) const |
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| UScriptStruct * | GetStruct () const |
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| struct { | |
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| FInitializeCallback Initialize | |
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| FResolveCallback Resolve | |
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| FToString ToString | |
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| FTryParseString TryParseString | |
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| } | InstanceBindings | |
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| struct { | |
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| FPriorityCallback Priority | |
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| FFragmentDebugInitializer FragmentDebugInitializer | |
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| } | StaticBindings | |
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| TObjectPtr< const UScriptStruct > | PayloadType |
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| FText | DisplayText |
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| FName | FragmentTypeID |
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| FName | PrimaryEditorType |
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| EFragmentTypeFlags | Flags |
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The documentation for this struct was generated from the following file: