#include <MovieSceneInterrogatedPropertyInstantiator.h>
◆ FPropertyInfo()
| UMovieSceneInterrogatedPropertyInstantiatorSystem::FPropertyInfo::FPropertyInfo |
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◆ BlendChannel
| uint16 UMovieSceneInterrogatedPropertyInstantiatorSystem::FPropertyInfo::BlendChannel |
Blend channel allocated from Blender, or INVALID_BLEND_CHANNEL if unblended.
◆ Blender
POinter to the blender system to use for this property, if its blended
◆ InterrogationChannel
◆ PropertyEntityID
The entity that contains the property component itself. For fast path properties this is the actual child entity produced from the bound object instantiators.
The documentation for this struct was generated from the following file: