UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ARBlueprintLibrary.h File Reference
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "ARTypes.h"
#include "ARSupportInterface.h"
#include "ARSystem.h"
#include "ARTraceResult.h"
#include "ARSessionConfig.h"
#include "ARTrackable.h"
#include "ARTextures.h"
#include "ARBlueprintLibrary.generated.h"

Go to the source code of this file.

Classes

class  UARBlueprintLibrary
 
class  UARTraceResultLibrary
 

Macros

#define UE_API   AUGMENTEDREALITY_API
 
#define DEFINE_AR_BPLIB_DELEGATE_FUNCS(DelegateName)
 

Macro Definition Documentation

◆ DEFINE_AR_BPLIB_DELEGATE_FUNCS

#define DEFINE_AR_BPLIB_DELEGATE_FUNCS (   DelegateName)
Value:
public: \
static FDelegateHandle Add##DelegateName##Delegate_Handle(const F##DelegateName##Delegate& Delegate) \
{ \
auto ARSystem = GetARSystem(); \
if (ARSystem.IsValid()) \
{ \
return ARSystem.Pin()->Add##DelegateName##Delegate_Handle(Delegate); \
} \
return Delegate.GetHandle(); \
} \
static void Clear##DelegateName##Delegate_Handle(FDelegateHandle& Handle) \
{ \
auto ARSystem = GetARSystem(); \
if (ARSystem.IsValid()) \
{ \
ARSystem.Pin()->Clear##DelegateName##Delegate_Handle(Handle); \
return; \
} \
Handle.Reset(); \
} \
static void Clear##DelegateName##Delegates(FDelegateUserObject Object) \
{ \
auto ARSystem = GetARSystem(); \
if (ARSystem.IsValid()) \
{ \
ARSystem.Pin()->Clear##DelegateName##Delegates(Object); \
} \
}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void * FDelegateUserObject
Definition IDelegateInstance.h:107
Definition IDelegateInstance.h:14
FDelegates Delegates
Definition NavigationSystemBase.cpp:234

◆ UE_API