UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimBankCompiler.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#if WITH_EDITOR
5
7#include "UObject/GCObject.h"
9
11class UAnimBank;
14enum class EQueuedWorkPriority : uint8;
15
17{
18public:
20
24 int32 GetNumRemainingAssets() const override;
25
30
35
39 void FinishAllCompilation() override;
40
45
49 FQueuedThreadPool* GetThreadPool() const;
50
54 void Shutdown() override;
55
56private:
57 friend class FAssetCompilingManager;
58
60
61 FName GetAssetTypeName() const override;
62 FTextFormat GetAssetNameFormat() const override;
63 TArrayView<FName> GetDependentTypeNames() const override;
64
66 void ProcessAsyncTasks(bool bLimitExecutionTime = false) override;
67
68 bool bHasShutdown = false;
70
72
74 void Reschedule();
75 void ProcessAnimBanks(bool bLimitExecutionTime, int32 MinBatchSize = 1);
77
80
81 void OnPostReachabilityAnalysis();
82 FDelegateHandle PostReachabilityAnalysisHandle;
83};
84
85#endif // WITH_EDITOR
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EQueuedWorkPriority
Definition QueuedThreadPool.h:14
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition AssetCompilingManager.h:44
Definition AsyncCompilationHelpers.h:14
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition QueuedThreadPool.h:105
Definition Text.h:278
Definition ArrayView.h:139
Definition UniquePtr.h:107
Definition AnimBank.h:178
void FinishCompilation(TFunctionRef< ICompilable &(int32 Index)> Getter, int32 Num, TFunctionRef< void(ICompilable *)> PostCompileSingle)
Definition AsyncCompilationHelpers.cpp:90
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition IAssetCompilingManager.h:25