UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_ApplyLimits.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_ApplyLimits.generated.h"
11
12class USkeletalMeshComponent;
13
14USTRUCT()
16{
18
20 : LimitMin(-180, -180, -180)
21 , LimitMax(+180, +180, +180)
22 {}
23
24 UPROPERTY(EditAnywhere, Category = Angular, meta = (UIMin = "-180", UIMax = "180", ClampMin = "-180", ClampMax = "180"))
25 FVector LimitMin;
26
27 UPROPERTY(EditAnywhere, Category = Angular, meta = (UIMin = "-180", UIMax = "180", ClampMin = "-180", ClampMax = "180"))
28 FVector LimitMax;
29
30 UPROPERTY(EditAnywhere, Category = Angular)
32};
33
34USTRUCT(BlueprintInternalUseOnly)
36{
38
40
41 UPROPERTY(EditAnywhere, Category = Angular)
42 TArray<FAngularRangeLimit> AngularRangeLimits;
43
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, EditFixedSize, Category = "Angular", meta = (PinHiddenByDefault))
45 TArray<FVector> AngularOffsets;
46
47 ANIMGRAPHRUNTIME_API void RecalcLimits();
48
49 // FAnimNode_Base interface
50 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
52 virtual bool NeedsOnInitializeAnimInstance() const override { return true; }
53 // End of FAnimNode_Base interface
54
55 // FAnimNode_SkeletalControlBase interface
56 ANIMGRAPHRUNTIME_API virtual void EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms) override;
57 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
58 // End of FAnimNode_SkeletalControlBase interface
59
60private:
61 // FAnimNode_SkeletalControlBase interface
62 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
63 // End of FAnimNode_SkeletalControlBase interface
64};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Array.h:670
Definition AnimInstance.h:353
Definition Skeleton.h:295
Definition AnimNode_ApplyLimits.h:16
Definition AnimInstanceProxy.h:144
Definition AnimNode_ApplyLimits.h:36
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642