9#include "AnimNode_BlendSpaceGraphBase.generated.h"
14USTRUCT(BlueprintInternalUseOnly)
22 const
UBlendSpace* GetBlendSpace()
const {
return BlendSpace; }
30#if WITH_EDITORONLY_DATA
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Coordinates, meta = (PinShownByDefault, AllowPrivateAccess))
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Coordinates, meta = (PinShownByDefault, AllowPrivateAccess))
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Sync, meta = (NeverAsPin, AllowPrivateAccess))
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Sync, meta = (NeverAsPin, AllowPrivateAccess))
75 int32 CachedTriangulationIndex = -1;
77#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define FVector
Definition IOSSystemIncludes.h:8
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition BlendSpace.h:467
friend class UAnimGraphNode_BlendSpaceGraphBase
Definition BlendSpace.h:474
Definition AnimationAsset.h:592
Definition AnimNodeBase.h:853
Definition AnimNode_BlendSpaceGraphBase.h:16
FVector GetPosition() const
Definition AnimNode_BlendSpaceGraphBase.h:25
FVector GetFilteredPosition() const
Definition AnimNode_BlendSpaceGraphBase.h:28
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimationAsset.h:209
Definition AnimationAsset.h:122
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479
Definition AnimNodeBase.h:819
Definition ObjectPtr.h:488
static CORE_API const TVector< double > ZeroVector
Definition Vector.h:79