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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AssetRegistry/PackageReader.h"#include "Containers/Array.h"#include "Containers/ArrayView.h"#include "Containers/DirectoryTree.h"#include "Containers/LockFreeList.h"#include "Containers/Map.h"#include "Containers/MpscQueue.h"#include "Containers/RingBuffer.h"#include "Containers/StringFwd.h"#include "Containers/StringView.h"#include "Containers/UnrealString.h"#include "CriticalSectionQueryable.h"#include "DiskCachedAssetData.h"#include "HAL/CriticalSection.h"#include "HAL/FileManager.h"#include "HAL/Platform.h"#include "HAL/Runnable.h"#include "Misc/DateTime.h"#include "Misc/Optional.h"#include "NonBufferingReadOnlyArchive.h"#include "PackageDependencyData.h"#include "Tasks/TaskConcurrencyLimiter.h"#include "Templates/UniquePtr.h"#include "UObject/NameTypes.h"#include <atomic>Go to the source code of this file.
Classes | |
| struct | UE::AssetDataGather::Private::FWaitBatchDirectory |
| struct | UE::AssetDataGather::Private::FWaitBatchDirectorySetFuncs |
| struct | FAssetGatherDiagnostics |
| struct | UE::AssetDataGather::FResults |
| struct | UE::AssetDataGather::FResultContext |
| class | FAssetDataGatherer |
Namespaces | |
| namespace | UE |
| namespace | UE::AssetDataGather |
| namespace | UE::AssetDataGather::Private |
| namespace | UE::AssetRegistry |
| namespace | UE::AssetRegistry::Impl |
Macros | |
| #define | CHECK_IS_LOCKED_CURRENT_THREAD(CritSec) do {} while (false) |
| #define | CHECK_IS_NOT_LOCKED_CURRENT_THREAD(CritSec) do {} while (false) |
Functions | |
| DECLARE_TS_MULTICAST_DELEGATE_OneParam (FGatheredResultsEvent, const UE::AssetDataGather::FResults &) | |
| DECLARE_TS_MULTICAST_DELEGATE_OneParam | ( | FGatheredResultsEvent | , |
| const UE::AssetDataGather::FResults & | |||
| ) |