44#if ALLOW_NAME_BATCH_SAVING
81 void SerializeTagsAndBundles(
const FAssetData& In);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ArchiveProxy.h:19
Definition Archive.h:1208
friend FArchive & operator<<(FArchive &Ar, ANSICHAR &Value)
Definition Archive.h:1387
Definition AssetDataTagMap.h:303
Definition AssetRegistryArchive.h:23
void SerializeTagsAndBundles(FAssetData &Out)
Definition AssetRegistryArchive.cpp:334
void SerializeTagsAndBundlesOldVersion(FAssetData &Out, FAssetRegistryVersion::Type Version)
Definition AssetRegistryArchive.cpp:340
friend FAssetDataTagMapSharedView LoadTags(FAssetRegistryReader &Reader)
Definition AssetRegistryArchive.cpp:327
void WaitForTasks()
Definition AssetRegistryArchive.cpp:299
~FAssetRegistryReader()
Definition AssetRegistryArchive.cpp:294
Definition LargeMemoryWriter.h:17
Definition NameTypes.h:617
Definition AssetDataTagMapSerializationDetails.h:141
Definition UnrealString.h.inl:34
Definition RefCounting.h:454
Definition AssetData.h:162
Definition AssetRegistryState.h:58
Type
Definition AssetData.h:73
@ LatestVersion
Definition AssetData.h:111
Definition AssetDataTagMapSerializationDetails.h:99