UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioDeviceManager.cpp File Reference

Namespaces

namespace  AudioDeviceManagerUtils
 

Functions

FString AudioDeviceManagerUtils::PrintDeviceInfo (const Audio::FDeviceId InDeviceId, const EAudioDeviceScope InScope, const bool bInIsNonRealtime, const int32 *NumHandles=nullptr, const TMap< uint32, FString > *InStackWalk=nullptr)
 

Variables

TAutoConsoleVariable< int32CVarEnableAudioThreadWait (TEXT("AudioThread.EnableAudioThreadWait"), GCVarEnableAudioThreadWait, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default)
 
FAutoConsoleVariableRef CVarAudioVisualizeEnabled (TEXT("au.3dVisualize.Enabled"), CVarIsVisualizeEnabled, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default)
 
FAutoConsoleVariableRef CVarFlushAudioRenderCommandsOnSuspend (TEXT("au.FlushAudioRenderCommandsOnSuspend"), GCVarFlushAudioRenderCommandsOnSuspend, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default)
 
FAutoConsoleVariableRef CVarNeverMuteNonRealtimeAudioDevices (TEXT("au.NeverMuteNonRealtimeAudioDevices"), GCVarNeverMuteNonRealtimeAudioDevices, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default)
 

Variable Documentation

◆ CVarAudioVisualizeEnabled

FAutoConsoleVariableRef CVarAudioVisualizeEnabled(TEXT("au.3dVisualize.Enabled"), CVarIsVisualizeEnabled, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) ( TEXT("au.3dVisualize.Enabled")  ,
CVarIsVisualizeEnabled  ,
TEXT("0: Not Enabled, 1: Enabled" ,
ECVF_Default   
)

◆ CVarEnableAudioThreadWait

TAutoConsoleVariable< int32 > CVarEnableAudioThreadWait(TEXT("AudioThread.EnableAudioThreadWait"), GCVarEnableAudioThreadWait, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) ( TEXT("AudioThread.EnableAudioThreadWait")  ,
GCVarEnableAudioThreadWait  ,
TEXT("0: Not Enabled, 1: Enabled" ,
ECVF_Default   
)

◆ CVarFlushAudioRenderCommandsOnSuspend

FAutoConsoleVariableRef CVarFlushAudioRenderCommandsOnSuspend(TEXT("au.FlushAudioRenderCommandsOnSuspend"), GCVarFlushAudioRenderCommandsOnSuspend, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) ( TEXT("au.FlushAudioRenderCommandsOnSuspend")  ,
GCVarFlushAudioRenderCommandsOnSuspend  ,
TEXT("0: Not Disabled, 1: Disabled" ,
ECVF_Default   
)

◆ CVarNeverMuteNonRealtimeAudioDevices

FAutoConsoleVariableRef CVarNeverMuteNonRealtimeAudioDevices(TEXT("au.NeverMuteNonRealtimeAudioDevices"), GCVarNeverMuteNonRealtimeAudioDevices, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) ( TEXT("au.NeverMuteNonRealtimeAudioDevices")  ,
GCVarNeverMuteNonRealtimeAudioDevices  ,
TEXT("0: Not Disabled, 1: Disabled" ,
ECVF_Default   
)