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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AudioDeviceManager.h"#include "Algo/Transform.h"#include "Audio/AudioDebug.h"#include "AudioAnalytics.h"#include "AudioMixerDevice.h"#include "CoreGlobals.h"#include "Engine/Engine.h"#include "Engine/World.h"#include "Features/IModularFeatures.h"#include "Misc/App.h"#include "GameFramework/GameUserSettings.h"#include "Misc/ConfigCacheIni.h"#include "Misc/CoreDelegates.h"#include "UObject/UObjectIterator.h"#include "Sound/AudioFormatSettings.h"#include "AudioDecompress.h"Namespaces | |
| namespace | AudioDeviceManagerUtils |
Functions | |
| FString | AudioDeviceManagerUtils::PrintDeviceInfo (const Audio::FDeviceId InDeviceId, const EAudioDeviceScope InScope, const bool bInIsNonRealtime, const int32 *NumHandles=nullptr, const TMap< uint32, FString > *InStackWalk=nullptr) |
Variables | |
| TAutoConsoleVariable< int32 > | CVarEnableAudioThreadWait (TEXT("AudioThread.EnableAudioThreadWait"), GCVarEnableAudioThreadWait, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarAudioVisualizeEnabled (TEXT("au.3dVisualize.Enabled"), CVarIsVisualizeEnabled, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarFlushAudioRenderCommandsOnSuspend (TEXT("au.FlushAudioRenderCommandsOnSuspend"), GCVarFlushAudioRenderCommandsOnSuspend, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarNeverMuteNonRealtimeAudioDevices (TEXT("au.NeverMuteNonRealtimeAudioDevices"), GCVarNeverMuteNonRealtimeAudioDevices, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) |
| FAutoConsoleVariableRef CVarAudioVisualizeEnabled(TEXT("au.3dVisualize.Enabled"), CVarIsVisualizeEnabled, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) | ( | TEXT("au.3dVisualize.Enabled") | , |
| CVarIsVisualizeEnabled | , | ||
| TEXT("0: Not Enabled, 1: Enabled") | , | ||
| ECVF_Default | |||
| ) |
| TAutoConsoleVariable< int32 > CVarEnableAudioThreadWait(TEXT("AudioThread.EnableAudioThreadWait"), GCVarEnableAudioThreadWait, TEXT("0: Not Enabled, 1: Enabled"), ECVF_Default) | ( | TEXT("AudioThread.EnableAudioThreadWait") | , |
| GCVarEnableAudioThreadWait | , | ||
| TEXT("0: Not Enabled, 1: Enabled") | , | ||
| ECVF_Default | |||
| ) |
| FAutoConsoleVariableRef CVarFlushAudioRenderCommandsOnSuspend(TEXT("au.FlushAudioRenderCommandsOnSuspend"), GCVarFlushAudioRenderCommandsOnSuspend, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) | ( | TEXT("au.FlushAudioRenderCommandsOnSuspend") | , |
| GCVarFlushAudioRenderCommandsOnSuspend | , | ||
| TEXT("0: Not Disabled, 1: Disabled") | , | ||
| ECVF_Default | |||
| ) |
| FAutoConsoleVariableRef CVarNeverMuteNonRealtimeAudioDevices(TEXT("au.NeverMuteNonRealtimeAudioDevices"), GCVarNeverMuteNonRealtimeAudioDevices, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) | ( | TEXT("au.NeverMuteNonRealtimeAudioDevices") | , |
| GCVarNeverMuteNonRealtimeAudioDevices | , | ||
| TEXT("0: Not Disabled, 1: Disabled") | , | ||
| ECVF_Default | |||
| ) |