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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "BehaviorTree/BehaviorTreeManager.h"#include "UObject/UObjectHash.h"#include "UObject/Class.h"#include "UObject/UObjectIterator.h"#include "EngineGlobals.h"#include "Engine/Engine.h"#include "AISystem.h"#include "BehaviorTreeNodeInitializationData.h"#include "BehaviorTree/BehaviorTreeTypes.h"#include "BehaviorTree/BTNode.h"#include "BehaviorTree/BTTaskNode.h"#include "BehaviorTree/BTDecorator.h"#include "BehaviorTree/BTService.h"#include "BehaviorTree/BTCompositeNode.h"#include "BehaviorTree/BehaviorTree.h"#include "BehaviorTree/Tasks/BTTask_RunBehavior.h"Classes | |
| struct | FNodeClassCounter |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_AuxUpdateTime | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_Cleanup | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_ExecutionTime | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_InstanceMemory | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_LoadTime | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_NumInstances | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_NumTemplates | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_SearchTime | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_StopTree | ) |
| DEFINE_STAT | ( | STAT_AI_BehaviorTree_Tick | ) |
| void StatNodeUsage | ( | UBTNode * | Node, |
| FNodeClassCounter & | NodeCounter | ||
| ) |