UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BehaviorTreeManager.cpp File Reference

Classes

struct  FNodeClassCounter
 

Functions

 DEFINE_STAT (STAT_AI_BehaviorTree_Tick)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_LoadTime)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_SearchTime)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_ExecutionTime)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_AuxUpdateTime)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_Cleanup)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_StopTree)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_NumTemplates)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_NumInstances)
 
 DEFINE_STAT (STAT_AI_BehaviorTree_InstanceMemory)
 
void StatNodeUsage (UBTNode *Node, FNodeClassCounter &NodeCounter)
 

Function Documentation

◆ DEFINE_STAT() [1/10]

◆ DEFINE_STAT() [2/10]

DEFINE_STAT ( STAT_AI_BehaviorTree_Cleanup  )

◆ DEFINE_STAT() [3/10]

◆ DEFINE_STAT() [4/10]

◆ DEFINE_STAT() [5/10]

DEFINE_STAT ( STAT_AI_BehaviorTree_LoadTime  )

◆ DEFINE_STAT() [6/10]

◆ DEFINE_STAT() [7/10]

◆ DEFINE_STAT() [8/10]

◆ DEFINE_STAT() [9/10]

DEFINE_STAT ( STAT_AI_BehaviorTree_StopTree  )

◆ DEFINE_STAT() [10/10]

DEFINE_STAT ( STAT_AI_BehaviorTree_Tick  )

◆ StatNodeUsage()

void StatNodeUsage ( UBTNode Node,
FNodeClassCounter NodeCounter 
)