167 bool HasObject(
UObject* InObject)
const {
return InitializedObjects_External.Contains(InObject); }
195 bool bPendingRestart =
false;
247 TransientConstraintBufferMap TransientConstraintBuffer;
249 bool bEnableSolver =
true;
253 bool bSimulationInitialized =
false;
254 int32 GroupOffset = 1;
256 bool bDynamicConstraintIsUpdated =
false;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
FRWLock Lock
Definition UnversionedPropertySerialization.cpp:921
Definition PhysicsSolverBase.h:236
Definition ChaosDeformableCollisionsProxy.h:68
Definition ChaosDeformableConstraintsProxy.h:75
Definition ChaosDeformableSolverProxy.h:74
Definition ChaosDeformableSolverTypes.h:175
Definition PBDEvolution.h:19
Definition ChaosDeformableSolverTypes.h:188
Definition PBDSoftsSolverParticles.h:20
Definition ChaosDeformableSolverProxy.h:24
Definition ArrayCollectionArray.h:15
Definition ScopeLock.h:141
Definition ContainerAllocationPolicies.h:894
Definition UniquePtr.h:107
Definition CollectionEmbeddedSpringConstraintFacade.cpp:6
FRealSingle FSolverReal
Definition PBDSoftsEvolutionFwd.h:31
@ Update
Definition PendingSpatialData.h:19