#include <ChaosDeformableSolver.h>
◆ FGameThreadAccess()
◆ AddProxy()
| void Chaos::Softs::FDeformableSolver::FGameThreadAccess::AddProxy |
( |
FThreadingProxy * |
InObject | ) |
|
◆ GetEnableSolver()
| bool Chaos::Softs::FDeformableSolver::FGameThreadAccess::GetEnableSolver |
( |
| ) |
|
◆ GetFrame()
| int32 Chaos::Softs::FDeformableSolver::FGameThreadAccess::GetFrame |
( |
| ) |
const |
|
inline |
◆ HasObject()
| bool Chaos::Softs::FDeformableSolver::FGameThreadAccess::HasObject |
( |
UObject * |
InObject | ) |
const |
◆ operator()()
| bool Chaos::Softs::FDeformableSolver::FGameThreadAccess::operator() |
( |
| ) |
|
|
inline |
◆ PullOutputPackage()
◆ PushInputPackage()
◆ PushRestartPackage()
◆ RemoveProxy()
| void Chaos::Softs::FDeformableSolver::FGameThreadAccess::RemoveProxy |
( |
FThreadingProxy * |
InObject | ) |
|
◆ SetEnableSolver()
| void Chaos::Softs::FDeformableSolver::FGameThreadAccess::SetEnableSolver |
( |
bool |
InbEnableSolver | ) |
|
The documentation for this class was generated from the following files: