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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Math/RandomStream.h"#include "UObject/ObjectMacros.h"#include "UObject/UObjectGlobals.h"#include "Engine/NetSerialization.h"#include "Engine/EngineTypes.h"#include "Engine/EngineBaseTypes.h"#include "WorldCollision.h"#include "AI/Navigation/NavigationTypes.h"#include "Animation/AnimationAsset.h"#include "Animation/AnimMontage.h"#include "GameFramework/RootMotionSource.h"#include "AI/Navigation/NavigationAvoidanceTypes.h"#include "AI/RVOAvoidanceInterface.h"#include "GameFramework/PawnMovementComponent.h"#include "GameFramework/CharacterMovementReplication.h"#include "Interfaces/NetworkPredictionInterface.h"#include "CharacterMovementComponentAsync.h"#include "CharacterMovementComponent.generated.h"Go to the source code of this file.
Namespaces | |
| namespace | CharacterMovementCVars |
Typedefs | |
| typedef TSharedPtr< class FSavedMove_Character > | FSavedMovePtr |
Functions | |
| DECLARE_DELEGATE_RetVal_ThreeParams (FTransform, FOnProcessRootMotion, const FTransform &, UCharacterMovementComponent *, float) namespace CharacterMovementConstants | |
Variables | |
| ENGINE_API int32 | CharacterMovementCVars::AsyncCharacterMovement = 0 |
| int32 | CharacterMovementCVars::ForceJumpPeakSubstep = 1 |
Shared pointer for easy memory management of FSavedMove_Character, for accumulating and replaying network moves.
| DECLARE_DELEGATE_RetVal_ThreeParams | ( | FTransform | , |
| FOnProcessRootMotion | , | ||
| const FTransform & | , | ||
| UCharacterMovementComponent * | , | ||
| float | |||
| ) |