UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ClothingMeshUtils.h File Reference
#include "SkeletalMeshTypes.h"
#include "Chaos/AABBTree.h"

Go to the source code of this file.

Classes

struct  ClothingMeshUtils::FMeshToMeshFilterSet
 
class  ClothingMeshUtils::ClothMeshDesc
 
class  ClothingMeshUtils::FVertexParameterMapper
 

Namespaces

namespace  ClothingMeshUtils
 

Functions

 DECLARE_LOG_CATEGORY_EXTERN (LogClothingMeshUtils, Log, All)
 
void ClothingMeshUtils::SkinPhysicsMesh (const TArray< int32 > &InBoneMap, const FClothPhysicalMeshData &InMesh, const FTransform &PostTransform, const FMatrix44f *InBoneMatrices, const int32 InNumBoneMatrices, TArray< FVector3f > &OutPositions, TArray< FVector3f > &OutNormals)
 
void ClothingMeshUtils::GenerateMeshToMeshVertData (TArray< FMeshToMeshVertData > &OutMeshToMeshVertData, const ClothMeshDesc &TargetMesh, const ClothMeshDesc &SourceMesh, const FPointWeightMap *MaxDistances, bool bUseSmoothTransitions, bool bUseMultipleInfluences, float KernelMaxDistance, const TArray< FMeshToMeshFilterSet > &FilterSets)
 
void ClothingMeshUtils::ComputeVertexContributions (TArray< FMeshToMeshVertData > &InOutSkinningData, const FPointWeightMap *const InMaxDistances, const bool bInSmoothTransition, const bool bInUseMultipleInfluences)
 
FVector4f ClothingMeshUtils::GetPointBaryAndDist (const FVector3f &A, const FVector3f &B, const FVector3f &C, const FVector3f &Point)
 
FVector4f ClothingMeshUtils::GetPointBaryAndDistWithNormals (const FVector3f &A, const FVector3f &B, const FVector3f &C, const FVector3f &InputNA, const FVector3f &InputNB, const FVector3f &InputNC, const FVector3f &Point)
 

Function Documentation

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( LogClothingMeshUtils  ,
Log  ,
All   
)