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| | DEFINE_LOG_CATEGORY (LogNet) |
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| | DEFINE_LOG_CATEGORY (LogNetSubObject) |
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| | DEFINE_LOG_CATEGORY (LogRep) |
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| | DEFINE_LOG_CATEGORY (LogNetPlayerMovement) |
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| | DEFINE_LOG_CATEGORY (LogNetTraffic) |
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| | DEFINE_LOG_CATEGORY (LogNetLifecycle) |
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| | DEFINE_LOG_CATEGORY (LogRepTraffic) |
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| | DEFINE_LOG_CATEGORY (LogNetDormancy) |
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| | DEFINE_LOG_CATEGORY (LogSecurity) |
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| | DEFINE_LOG_CATEGORY_STATIC (LogNetPartialBunch, Warning, All) |
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| | DECLARE_CYCLE_STAT (TEXT("ActorChan_CleanUp"), Stat_ActorChanCleanUp, STATGROUP_Net) |
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| | DECLARE_CYCLE_STAT (TEXT("ActorChan_PostNetInit"), Stat_PostNetInit, STATGROUP_Net) |
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| | DECLARE_CYCLE_STAT (TEXT("Channel ReceivedRawBunch"), Stat_ChannelReceivedRawBunch, STATGROUP_Net) |
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| | DECLARE_CYCLE_STAT (TEXT("ActorChan_FindOrCreateRep"), Stat_ActorChanFindOrCreateRep, STATGROUP_Net) |
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| | DECLARE_LLM_MEMORY_STAT (TEXT("NetChannel"), STAT_NetChannelLLM, STATGROUP_LLMFULL) |
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| | LLM_DEFINE_TAG (NetChannel, NAME_None, TEXT("Networking"), GET_STATFNAME(STAT_NetChannelLLM), GET_STATFNAME(STAT_NetworkingSummaryLLM)) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Hello) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Welcome) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Upgrade) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Challenge) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Netspeed) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Login) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Failure) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Join) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (JoinSplit) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Skip) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (Abort) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (PCSwap) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (ActorChannelFailure) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (DebugText) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (NetGUIDAssign) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (SecurityViolation) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (GameSpecific) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (EncryptionAck) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (DestructionInfo) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (CloseReason) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (NetPing) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (BeaconWelcome) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (BeaconJoin) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (BeaconAssignGUID) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (BeaconNetGUIDAck) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (IrisProtocolMismatch) |
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| | IMPLEMENT_CONTROL_CHANNEL_MESSAGE (IrisNetRefHandleError) |
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| int32 | GDoReplicationContextString |
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| int32 | GNetDormancyValidate |
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| bool | GbNetReuseReplicatorsForDormantObjects |
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| TAutoConsoleVariable< int32 > | CVarNetReliableDebug (TEXT("net.Reliable.Debug"), 0, TEXT(" 2: Print reliable bunch buffer each net update"), ECVF_Default) |
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| int32 | GCVarNetPartialBunchReliableThreshold = 8 |
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| FAutoConsoleVariableRef | CVarNetPartialBunchReliableThreshold (TEXT("net.PartialBunchReliableThreshold"), GCVarNetPartialBunchReliableThreshold, TEXT("If a bunch is broken up into this many partial bunches are more, we will send it reliable even if the original bunch was not reliable. Partial bunches are atonmic and must all make it over to be used")) |
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| int32 | GSkipReplicatorForDestructionInfos = 1 |
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| FAutoConsoleVariableRef | CVarNetSkipReplicatorForDestructionInfos (TEXT("net.SkipReplicatorForDestructionInfos"), GSkipReplicatorForDestructionInfos, TEXT("If enabled, skip creation of object replicator in SetChannelActor when we know there is no content payload and we're going to immediately destroy the actor.")) |
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| int32 | UE::Net::FilterGuidRemapping = 1 |
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| bool | UE::Net::bDiscardTornOffActorRPCs = true |
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| bool | UE::Net::bNetReplicateOnlyBeginPlay = false |
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| UObject * | DataChannelInternal::CurrentSubObjectOwner = nullptr |
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| bool | DataChannelInternal::bIgnoreLegacyReplicateSubObject = false |
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| bool | DataChannelInternal::bTrackReplicatedSubObjects = false |
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| bool | DataChannelInternal::bTestingLegacyMethodForComparison = false |
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| bool | GReplicateActorTimingEnabled = false |
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| double | GReplicateActorTimeSeconds = 0.0 |
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| int32 | GNumReplicateActorCalls = 0 |
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| FAutoConsoleCommandWithWorld | DormantActorCommand (TEXT("net.ListNetGUIDs"), TEXT("Lists NetGUIDs for actors"), FConsoleCommandWithWorldDelegate::CreateStatic(DebugNetGUIDs)) |
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| FAutoConsoleCommandWithWorld | ListOpenActorChannelsCommand (TEXT("net.ListActorChannels"), TEXT("Lists open actor channels"), FConsoleCommandWithWorldDelegate::CreateStatic(ListOpenActorChannels)) |
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| FAutoConsoleCommandWithWorld | DeleteDormantActorCommand (TEXT("net.DeleteDormantActor"), TEXT("Lists open actor channels"), FConsoleCommandWithWorldDelegate::CreateStatic(DeleteDormantActor)) |
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| FAutoConsoleCommandWithWorldAndArgs | FindNetGUIDCommand (TEXT("net.Packagemap.FindNetGUID"), TEXT("Looks up object that was assigned a given NetGUID"), FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(FindNetGUID)) |
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| FAutoConsoleCommandWithWorldAndArgs | TestObjectRefSerializeCommand (TEXT("net.TestObjRefSerialize"), TEXT("Attempts to replicate an object reference to all clients"), FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(TestObjectRefSerialize)) |
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