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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "WorldPartition/DataLayer/DataLayerManager.h"#include "WorldPartition/DataLayer/WorldDataLayers.h"#include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h"#include "WorldPartition/DataLayer/DataLayerSubsystem.h"#include "WorldPartition/DataLayer/DataLayerLoadingPolicy.h"#include "WorldPartition/DataLayer/ExternalDataLayerAsset.h"#include "WorldPartition/DataLayer/ExternalDataLayerInstance.h"#include "WorldPartition/WorldPartitionDebugHelper.h"#include "WorldPartition/WorldPartitionSubsystem.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionRuntimeCell.h"#include "WorldPartition/WorldPartitionHelpers.h"#include "Engine/Canvas.h"#include "Debug/DebugDrawService.h"#include "UObject/Package.h"#include "Engine/Engine.h"#include "Misc/Paths.h"Functions | |
| FAutoConsoleCommand UDataLayerManager::ToggleDataLayerActivation * | GToggleDataLayerActivationCommandName ("Toggles DataLayers active state. Args [DataLayerNames]"), FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray< FString > &InArgs |
| FAutoConsoleCommand UDataLayerManager::SetDataLayerRuntimeStateCommand * | GSetDataLayerRuntimeStateCommandCommandName ("Sets Runtime DataLayers state. Args [State = Unloaded, Loaded, Activated] [DataLayerNames]"), FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray< FString > &InArgs |
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| int32 | GDrawDataLayersLoadTime |
| FAutoConsoleCommand UDataLayerManager::SetDataLayerRuntimeStateCommand * GSetDataLayerRuntimeStateCommandCommandName | ( | "Sets Runtime DataLayers state. Args " | [State=Unloaded, Loaded, Activated][DataLayerNames] | ) |
| FAutoConsoleCommand UDataLayerManager::ToggleDataLayerActivation * GToggleDataLayerActivationCommandName | ( | "Toggles DataLayers active state. Args " | [DataLayerNames] | ) |
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