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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/DirectionalLightComponent.h"#include "LightSceneProxy.h"#include "Math/InverseRotationMatrix.h"#include "UObject/ConstructorHelpers.h"#include "RenderUtils.h"#include "SceneInterface.h"#include "SceneView.h"#include "Engine/Texture2D.h"#include "SceneManagement.h"#include "Engine/DirectionalLight.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "UObject/UE5ReleaseStreamObjectVersion.h"#include "DataDrivenShaderPlatformInfo.h"#include "UObject/UnrealType.h"Classes | |
| class | FDirectionalLightSceneProxy |
Functions | |
| FAutoConsoleVariableRef | CVarFarShadowStaticMeshLODBias (TEXT("r.Shadow.FarShadowStaticMeshLODBias"), GFarShadowStaticMeshLODBias, TEXT("Notice: only selected geometry types (static meshes and landscapes) respect this value."), ECVF_Scalability|ECVF_RenderThreadSafe) |
| void | ComputeShadowCullingVolume (bool bReverseCulling, const FVector *CascadeFrustumVerts, const FVector &LightDirection, FConvexVolume &ConvexVolumeOut, FPlane &NearPlaneOut, FPlane &FarPlaneOut) |
| float | ComputeWholeSceneDynamicShadowRadius (EComponentMobility::Type Mobility, float DynamicShadowDistanceMovableLight, float DynamicShadowDistanceStationaryLight) |
Variables | |
| ENGINE_API int32 | GFarShadowStaticMeshLODBias = 0 |
| void ComputeShadowCullingVolume | ( | bool | bReverseCulling, |
| const FVector * | CascadeFrustumVerts, | ||
| const FVector & | LightDirection, | ||
| FConvexVolume & | ConvexVolumeOut, | ||
| FPlane & | NearPlaneOut, | ||
| FPlane & | FarPlaneOut | ||
| ) |
| float ComputeWholeSceneDynamicShadowRadius | ( | EComponentMobility::Type | Mobility, |
| float | DynamicShadowDistanceMovableLight, | ||
| float | DynamicShadowDistanceStationaryLight | ||
| ) |
| FAutoConsoleVariableRef CVarFarShadowStaticMeshLODBias | ( | TEXT("r.Shadow.FarShadowStaticMeshLODBias") | , |
| GFarShadowStaticMeshLODBias | , | ||
| TEXT("Notice: only selected geometry types (static meshes and landscapes) respect this value.") | , | ||
| ECVF_Scalability| | ECVF_RenderThreadSafe | ||
| ) |
| ENGINE_API int32 GFarShadowStaticMeshLODBias = 0 |