![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "GameFramework/ForceFeedbackAttenuation.h"#include "Components/SceneComponent.h"#include "Tickable.h"#include "UObject/GCObject.h"#include "ForceFeedbackComponent.generated.h"Go to the source code of this file.
Classes | |
| class | FForceFeedbackManager |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnForceFeedbackFinished, UForceFeedbackComponent *, ForceFeedbackComponent) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FOnForceFeedbackFinished | , |
| UForceFeedbackComponent * | , | ||
| ForceFeedbackComponent | |||
| ) |
called when we finish playing forcefeedback effect, either because it played to completion or because a Stop() call turned it off early