UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ForceFeedbackComponent.h File Reference
#include "GameFramework/ForceFeedbackAttenuation.h"
#include "Components/SceneComponent.h"
#include "Tickable.h"
#include "UObject/GCObject.h"
#include "ForceFeedbackComponent.generated.h"

Go to the source code of this file.

Classes

class  FForceFeedbackManager
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnForceFeedbackFinished, UForceFeedbackComponent *, ForceFeedbackComponent)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam ( FOnForceFeedbackFinished  ,
UForceFeedbackComponent ,
ForceFeedbackComponent   
)

called when we finish playing forcefeedback effect, either because it played to completion or because a Stop() call turned it off early