9#include "GameState.generated.h"
26 ENGINE_API virtual bool IsMatchInProgress()
const;
34 UPROPERTY(ReplicatedUsing=OnRep_MatchState, BlueprintReadOnly, VisibleInstanceOnly, Category = GameState)
38 UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = GameState)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Controller.h:41
Definition GameStateBase.h:33
Definition GameState.h:17
Definition NameTypes.h:617
Definition TimerHandle.h:12