UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameState.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "GameState.generated.h"
10
15UCLASS(MinimalAPI)
17{
19
20 // Code to deal with the match state machine
21
22
23 FName GetMatchState() const { return MatchState; }
24
26 ENGINE_API virtual bool IsMatchInProgress() const;
27
29 ENGINE_API void SetMatchState(FName NewState);
30
31protected:
32
34 UPROPERTY(ReplicatedUsing=OnRep_MatchState, BlueprintReadOnly, VisibleInstanceOnly, Category = GameState)
36
38 UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = GameState)
39 FName PreviousMatchState;
40
42 ENGINE_API virtual void HandleMatchIsWaitingToStart();
43
45 ENGINE_API virtual void HandleMatchHasStarted();
46
48 ENGINE_API virtual void HandleMatchHasEnded();
49
51 ENGINE_API virtual void HandleLeavingMap();
52
53public:
54
56 UPROPERTY(replicatedUsing=OnRep_ElapsedTime, BlueprintReadOnly, Category = GameState)
57 int32 ElapsedTime;
58
60 UFUNCTION()
61 ENGINE_API virtual void OnRep_MatchState();
62
64 UFUNCTION()
65 ENGINE_API virtual void OnRep_ElapsedTime();
66
68 ENGINE_API virtual void DefaultTimer();
69
70 //~ Begin AActor Interface
71 ENGINE_API virtual void PostInitializeComponents() override;
72 //~ End AActor Interface
73
74 //~ Begin AGameStateBase Interface
75 ENGINE_API virtual void ReceivedGameModeClass() override;
76 ENGINE_API virtual bool HasMatchStarted() const override;
78 ENGINE_API virtual bool HasMatchEnded() const override;
79 ENGINE_API virtual void HandleBeginPlay() override;
80 ENGINE_API virtual float GetPlayerStartTime(class AController* Controller) const override;
81 ENGINE_API virtual float GetPlayerRespawnDelay(class AController* Controller) const override;
82 //~ End AGameStateBase Interface
83
85
87 FTimerHandle TimerHandle_DefaultTimer;
88
89};
90
91
92
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Controller.h:41
Definition GameStateBase.h:33
Definition GameState.h:17
Definition NameTypes.h:617
Definition GameMode.h:17
Definition TimerHandle.h:12