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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Object.h"#include "Templates/SubclassOf.h"#include "Engine/EngineTypes.h"#include "UObject/Interface.h"#include "GameFramework/Actor.h"#include "CollisionQueryParams.h"#include "Engine/LatentActionManager.h"#include "GameFramework/PlayerController.h"#include "Kismet/BlueprintFunctionLibrary.h"#include "Kismet/KismetSystemLibrary.h"#include "Sound/DialogueTypes.h"#include "GameplayStaticsTypes.h"#include "Particles/WorldPSCPool.h"#include "GameplayStatics.generated.h"Go to the source code of this file.
Classes | |
| class | UGameplayStatics |
| struct | UGameplayStatics::FSuggestProjectileVelocityParameters |
Functions | |
| DECLARE_DELEGATE_ThreeParams (FAsyncSaveGameToSlotDelegate, const FString &, const int32, bool) | |
| DECLARE_DELEGATE_ThreeParams (FAsyncLoadGameFromSlotDelegate, const FString &, const int32, USaveGame *) | |
| DECLARE_DELEGATE_ThreeParams | ( | FAsyncLoadGameFromSlotDelegate | , |
| const FString & | , | ||
| const int32 | , | ||
| USaveGame * | |||
| ) |
Delegate called from AsyncLoadGameFromSlot. First two parameters are passed in SlotName and UserIndex, third parameter is the returned SaveGame, or null if it failed to load.
| DECLARE_DELEGATE_ThreeParams | ( | FAsyncSaveGameToSlotDelegate | , |
| const FString & | , | ||
| const int32 | , | ||
| bool | |||
| ) |
Delegate called from AsyncLoadGameFromSlot. First two parameters are passed in SlotName and UserIndex, third parameter is a bool indicating success (true) or failure (false).