![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "DynamicMeshBuilder.h"#include "EngineGlobals.h"#include "HAL/CriticalSection.h"#include "PrimitiveViewRelevance.h"#include "PrimitiveSceneProxy.h"#include "StaticMeshResources.h"#include "Rendering/SkinWeightVertexBuffer.h"#include "GeometryCollectionRendering.h"#include "GeometryCollection/GeometryCollectionEditorSelection.h"#include "HitProxies.h"#include "EngineUtils.h"#include "NaniteSceneProxy.h"#include "GeometryCollection/GeometryCollectionObject.h"#include "GeometryCollection/GeometryCollectionRenderData.h"#include "GeometryCollection/GeometryCollectionHitProxy.h"#include "InstanceDataSceneProxy.h"Go to the source code of this file.
Namespaces | |
| namespace | Nanite |
Functions | |
| void | CopyTransformsWithConversionWhenNeeded (TArray< FMatrix44f > &DstTransforms, const TArray< FMatrix > &SrcTransforms) |
| void | CopyTransformsWithConversionWhenNeeded (TArray< FMatrix44f > &DstTransforms, const TArray< FTransform > &SrcTransforms) |
| void | CopyTransformsWithConversionWhenNeeded (TArray< FMatrix44f > &DstTransforms, const TArray< FTransform3f > &SrcTransforms) |
|
inline |
|
inline |
|
inline |