#include <GeometryCollectionSceneProxy.h>
◆ FGeometryCollectionSceneProxyBase()
◆ ~FGeometryCollectionSceneProxyBase()
| FGeometryCollectionSceneProxyBase::~FGeometryCollectionSceneProxyBase |
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◆ CreateRenderThreadResources()
◆ CycleTransformBuffers()
| void FGeometryCollectionSceneProxyBase::CycleTransformBuffers |
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bool |
bCycle | ) |
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inlineprotected |
◆ DestroyRenderThreadResources()
| void FGeometryCollectionSceneProxyBase::DestroyRenderThreadResources |
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◆ GetAllocatedSize()
| uint32 FGeometryCollectionSceneProxyBase::GetAllocatedSize |
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void |
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const |
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◆ GetCurrentPrevTransformBuffer()
◆ GetCurrentTransformBuffer() [1/2]
◆ GetCurrentTransformBuffer() [2/2]
◆ SetDynamicData_RenderThread()
Called on render thread to setup dynamic geometry for rendering
◆ SetupVertexFactory()
Setup a geometry collection vertex factory.
◆ bIsNanite
| const bool FGeometryCollectionSceneProxyBase::bIsNanite |
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◆ bSupportsTripleBufferVertexUpload
| const bool FGeometryCollectionSceneProxyBase::bSupportsTripleBufferVertexUpload |
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◆ bUseShaderBoneTransform
| const bool FGeometryCollectionSceneProxyBase::bUseShaderBoneTransform |
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◆ DynamicData
◆ FeatureLevel
◆ MaterialRelevance
◆ Materials
◆ MeshDescription
◆ MeshResource
◆ NumTransforms
| int32 FGeometryCollectionSceneProxyBase::NumTransforms = 0 |
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protected |
◆ PreSkinnedBounds
◆ VertexFactory
The documentation for this class was generated from the following files: