UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HUD.cpp File Reference

Namespaces

namespace  ShowDebugNames
 

Macros

#define LOCTEXT_NAMESPACE   "HUD"
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogHUD, Log, All)
 

Variables

TAutoConsoleVariable< int32GSafeZoneVisualizationModeCVar (TEXT("r.DebugSafeZone.Mode"), 0, TEXT(" 1: Show Title Safe Zone"))
 
TAutoConsoleVariable< floatGSafeZoneVisualizationAlphaCVar (TEXT("r.DebugSafeZone.OverlayAlpha"), 0.2f, TEXT(" default: 0.2"))
 
TAutoConsoleVariable< int32GMaxDebugTextStringsPerActorCVar (TEXT("r.DebugSafeZone.MaxDebugTextStringsPerActor"), 128, TEXT("The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)"))
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "HUD"

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogHUD  ,
Log  ,
All   
)

Variable Documentation

◆ GMaxDebugTextStringsPerActorCVar

TAutoConsoleVariable< int32 > GMaxDebugTextStringsPerActorCVar(TEXT("r.DebugSafeZone.MaxDebugTextStringsPerActor"), 128, TEXT("The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)")) ( TEXT("r.DebugSafeZone.MaxDebugTextStringsPerActor")  ,
128  ,
TEXT("The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)")   
)

◆ GSafeZoneVisualizationAlphaCVar

TAutoConsoleVariable< float > GSafeZoneVisualizationAlphaCVar(TEXT("r.DebugSafeZone.OverlayAlpha"), 0.2f, TEXT(" default: 0.2")) ( TEXT("r.DebugSafeZone.OverlayAlpha")  ,
0.  2f,
TEXT(" default: 0.2")   
)

◆ GSafeZoneVisualizationModeCVar

TAutoConsoleVariable< int32 > GSafeZoneVisualizationModeCVar(TEXT("r.DebugSafeZone.Mode"), 0, TEXT(" 1: Show Title Safe Zone")) ( TEXT("r.DebugSafeZone.Mode")  ,
,
TEXT(" 1: Show Title Safe Zone"  
)