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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GameFramework/HUD.h"#include "Engine/GameViewportClient.h"#include "Materials/MaterialInterface.h"#include "SceneView.h"#include "Engine/Engine.h"#include "TextureResource.h"#include "Engine/Texture.h"#include "GlobalRenderResources.h"#include "Engine/LocalPlayer.h"#include "GameFramework/GameModeBase.h"#include "EngineUtils.h"#include "Framework/Application/SlateApplication.h"#include "Components/LineBatchComponent.h"#include "Engine/Canvas.h"#include "Logging/MessageLog.h"#include "Misc/UObjectToken.h"#include "DisplayDebugHelpers.h"#include "DrawDebugHelpers.h"#include "Components/SkeletalMeshComponent.h"#include "GameFramework/MovementComponent.h"#include "UObject/UObjectIterator.h"Namespaces | |
| namespace | ShowDebugNames |
Macros | |
| #define | LOCTEXT_NAMESPACE "HUD" |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogHUD, Log, All) | |
Variables | |
| TAutoConsoleVariable< int32 > | GSafeZoneVisualizationModeCVar (TEXT("r.DebugSafeZone.Mode"), 0, TEXT(" 1: Show Title Safe Zone")) |
| TAutoConsoleVariable< float > | GSafeZoneVisualizationAlphaCVar (TEXT("r.DebugSafeZone.OverlayAlpha"), 0.2f, TEXT(" default: 0.2")) |
| TAutoConsoleVariable< int32 > | GMaxDebugTextStringsPerActorCVar (TEXT("r.DebugSafeZone.MaxDebugTextStringsPerActor"), 128, TEXT("The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)")) |
| #define LOCTEXT_NAMESPACE "HUD" |
| TAutoConsoleVariable< int32 > GMaxDebugTextStringsPerActorCVar(TEXT("r.DebugSafeZone.MaxDebugTextStringsPerActor"), 128, TEXT("The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)")) | ( | TEXT("r.DebugSafeZone.MaxDebugTextStringsPerActor") | , |
| 128 | , | ||
| TEXT("The maximum number of debug strings that can be attached to a given actor (<=0 : no limit)") | |||
| ) |
| TAutoConsoleVariable< float > GSafeZoneVisualizationAlphaCVar(TEXT("r.DebugSafeZone.OverlayAlpha"), 0.2f, TEXT(" default: 0.2")) | ( | TEXT("r.DebugSafeZone.OverlayAlpha") | , |
| 0. | 2f, | ||
| TEXT(" default: 0.2") | |||
| ) |