UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsLUT.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HairRendering.h: Hair strands LUT generation.
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=============================================================================*/
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#pragma once
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#include "
RenderGraphFwd.h
"
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class
FViewInfo
;
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enum
FHairLUTType
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{
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HairLUTType_DualScattering
,
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HairLUTType_MeanEnergy
,
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HairLUTType_Coverage
,
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HairLUTTypeCount
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};
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FRDGTextureRef
GetHairLUT
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
FHairLUTType
Type);
FHairLUTType
FHairLUTType
Definition
HairStrandsLUT.h:14
HairLUTType_Coverage
@ HairLUTType_Coverage
Definition
HairStrandsLUT.h:17
HairLUTType_MeanEnergy
@ HairLUTType_MeanEnergy
Definition
HairStrandsLUT.h:16
HairLUTTypeCount
@ HairLUTTypeCount
Definition
HairStrandsLUT.h:18
HairLUTType_DualScattering
@ HairLUTType_DualScattering
Definition
HairStrandsLUT.h:15
GetHairLUT
FRDGTextureRef GetHairLUT(FRDGBuilder &GraphBuilder, const FViewInfo &View, FHairLUTType Type)
Returns Hair LUTs. LUTs are generated on demand.
Definition
HairStrandsLUT.cpp:387
RenderGraphFwd.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FRDGTexture
Definition
RenderGraphResources.h:571
FViewInfo
Definition
SceneRendering.h:1132
Engine
Source
Runtime
Renderer
Private
HairStrands
HairStrandsLUT.h
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