UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsTile.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 HairVisibilityRendering.h: Hair strands visibility buffer implementation.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "RendererInterface.h"
12#include "GlobalShader.h"
14#include "HairStrandsData.h"
15
16class FViewInfo;
17
35
36FHairStrandsTilePassVS::FParameters GetHairStrandsTileParameters(const FViewInfo& InView, const FHairStrandsTiles& In, FHairStrandsTiles::ETileType TileType);
37
39 FRDGBuilder& GraphBuilder,
40 const FViewInfo& View,
41 const FRDGTextureRef& InputTexture);
42
44 FRDGBuilder& GraphBuilder,
45 const FViewInfo& View,
46 const FIntPoint& Extent);
47
49 FRDGBuilder& GraphBuilder,
50 const FViewInfo& View,
51 const FHairStrandsTiles& TileData,
54
56 FRDGBuilder& GraphBuilder,
57 const FViewInfo& View,
58 const FRDGTextureRef& ColorTexture,
59 const FHairStrandsTiles& TileData);
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_GLOBAL_SHADER(ShaderClass)
Definition GlobalShader.h:408
FHairStrandsTilePassVS::FParameters GetHairStrandsTileParameters(const FViewInfo &InView, const FHairStrandsTiles &In, FHairStrandsTiles::ETileType TileType)
Definition HairStrandsTile.cpp:36
void AddHairStrandsDebugTilePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FRDGTextureRef &ColorTexture, const FHairStrandsTiles &TileData)
Definition HairStrandsTile.cpp:355
FHairStrandsTiles AddHairStrandsGenerateTilesPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FRDGTextureRef &InputTexture)
Definition HairStrandsTile.cpp:256
void AddHairStrandsTileClearPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FHairStrandsTiles &TileData, FHairStrandsTiles::ETileType TileType, FRDGTextureRef OutTexture)
Definition HairStrandsTile.cpp:475
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define RDG_BUFFER_ACCESS(MemberName, Access)
Definition ShaderParameterMacros.h:1923
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
#define SHADER_USE_PARAMETER_STRUCT(ShaderClass, ShaderParentClass)
Definition ShaderParameterStruct.h:62
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition GlobalShader.h:269
Definition HairStrandsTile.h:19
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition GlobalShader.h:73
Definition HairStrandsData.h:60
ETileType
Definition HairStrandsData.h:61
Definition ShaderCore.h:544
Definition IntPoint.h:25