UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsVisibility.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 HairVisibilityRendering.h: Hair strands visibility buffer implementation.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "RendererInterface.h"
12
13class FViewInfo;
15
17 FRDGBuilder& GraphBuilder,
18 const class FScene* Scene,
19 FViewInfo& View,
25 FRDGTextureRef SceneColorTexture,
26 FRDGTextureRef SceneDepthTexture,
27 FRDGTextureRef SceneVelocityTexture,
28 FInstanceCullingManager& InstanceCullingManager);
29
31
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void SetUpViewHairRenderInfo(const FViewInfo &ViewInfo, FVector4f &OutHairRenderInfo, uint32 &OutHairRenderInfoBits, uint32 &OutHairComponents)
Definition HairStrandsVisibility.cpp:324
void RenderHairStrandsVisibilityBuffer(FRDGBuilder &GraphBuilder, const class FScene *Scene, FViewInfo &View, FRDGTextureRef SceneGBufferATexture, FRDGTextureRef SceneGBufferBTexture, FRDGTextureRef SceneGBufferCTexture, FRDGTextureRef SceneGBufferDTexture, FRDGTextureRef SceneGBufferETexture, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthTexture, FRDGTextureRef SceneVelocityTexture, FInstanceCullingManager &InstanceCullingManager)
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition InstanceCullingManager.h:45
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132