UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsVisibility.h File Reference
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "RenderGraphResources.h"

Go to the source code of this file.

Functions

void RenderHairStrandsVisibilityBuffer (FRDGBuilder &GraphBuilder, const class FScene *Scene, FViewInfo &View, FRDGTextureRef SceneGBufferATexture, FRDGTextureRef SceneGBufferBTexture, FRDGTextureRef SceneGBufferCTexture, FRDGTextureRef SceneGBufferDTexture, FRDGTextureRef SceneGBufferETexture, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthTexture, FRDGTextureRef SceneVelocityTexture, FInstanceCullingManager &InstanceCullingManager)
 
void SetUpViewHairRenderInfo (const FViewInfo &ViewInfo, FVector4f &OutHairRenderInfo, uint32 &OutHairRenderInfoBits, uint32 &OutHairComponents)
 

Function Documentation

◆ RenderHairStrandsVisibilityBuffer()

void RenderHairStrandsVisibilityBuffer ( FRDGBuilder GraphBuilder,
const class FScene Scene,
FViewInfo View,
FRDGTextureRef  SceneGBufferATexture,
FRDGTextureRef  SceneGBufferBTexture,
FRDGTextureRef  SceneGBufferCTexture,
FRDGTextureRef  SceneGBufferDTexture,
FRDGTextureRef  SceneGBufferETexture,
FRDGTextureRef  SceneColorTexture,
FRDGTextureRef  SceneDepthTexture,
FRDGTextureRef  SceneVelocityTexture,
FInstanceCullingManager InstanceCullingManager 
)

◆ SetUpViewHairRenderInfo()

void SetUpViewHairRenderInfo ( const FViewInfo ViewInfo,
FVector4f OutHairRenderInfo,
uint32 OutHairRenderInfoBits,
uint32 OutHairComponents 
)