Go to the source code of this file.
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| enum class | EPowerUsageFrameRateLock : uint8 { PUFRL_None = 0 UMETA(DisplayName="None")
, PUFRL_20 = 20 UMETA(DisplayName="20 FPS")
, PUFRL_30 = 30 UMETA(DisplayName="30 FPS")
, PUFRL_60 = 60 UMETA(DisplayName="60 FPS")
} |
| |
| enum class | EIOSVersion : uint8 { IOS_Minimum = 15 UMETA(DisplayName = "Minimum, Currently 15.0")
, IOS_15 = 15 UMETA(DisplayName = "15.0")
, IOS_16 = 16 UMETA(DisplayName = "16.0")
, IOS_17 = 17 UMETA(DisplayName = "17.0")
} |
| |
| enum class | EIOSMetalShaderStandard : uint8 { IOSMetalSLStandard_Minimum = 0 UMETA(DisplayName="Minimum, Metal v2.4")
, IOSMetalSLStandard_2_4 = 7 UMETA(DisplayName="Metal v2.4 (iOS 15.0/tvOS 15.0 for older devices)")
, IOSMetalSLStandard_3_0 = 8 UMETA(DisplayName="Metal v3.0 (iOS 16.0/tvOS 16.0)")
, IOSMetalSLStandard_3_1 = 9 UMETA(DisplayName="Metal v3.1 (iOS 17.0/tvOS 17.0)")
} |
| |
| enum class | EIOSLandscapeOrientation : uint8 { LandscapeLeft = 0 UMETA(DisplayName = "Landscape (left home button)")
, LandscapeRight = 1 UMETA(DisplayName = "Landscape (right home button)")
} |
| |
| enum class | EIOSCloudKitSyncStrategy : uint8 { None = 0 UMETA(DisplayName = "Never (do not use iCloud for Load/Save Game)")
, OnlyAtGameStart = 1 UMETA(DisplayName = "At game start only (iOS)")
, Always = 2 UMETA(DisplayName = "Always (whenever LoadGame is called)")
} |
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◆ EIOSCloudKitSyncStrategy
| Enumerator |
|---|
| None | Only at game start
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| OnlyAtGameStart | Only at game start
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| Always | Always
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◆ EIOSLandscapeOrientation
◆ EIOSMetalShaderStandard
| Enumerator |
|---|
| IOSMetalSLStandard_Minimum | Metal Shader 2.4 is the minimum as of UE5.3
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| IOSMetalSLStandard_2_4 | Metal Shaders Compatible With iOS 16.0/tvOS 16.0 or later (std=metal2.4)
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| IOSMetalSLStandard_3_0 | Metal Shaders Compatible With iOS 16.0/tvOS 16.0 or later (std=metal3.0)
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| IOSMetalSLStandard_3_1 | Metal Shaders Compatible With iOS 17.0/tvOS 17.0 or later (std=metal3.1)
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◆ EIOSVersion
| Enumerator |
|---|
| IOS_Minimum | |
| IOS_15 | |
| IOS_16 | |
| IOS_17 | |
◆ EPowerUsageFrameRateLock
| Enumerator |
|---|
| PUFRL_None | Frame rate is not limited.
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| PUFRL_20 | Frame rate is limited to a maximum of 20 frames per second.
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| PUFRL_30 | Frame rate is limited to a maximum of 30 frames per second.
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| PUFRL_60 | Frame rate is limited to a maximum of 60 frames per second.
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