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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LandscapeBlueprintBrushBase.h"#include "CoreMinimal.h"#include "GlobalShader.h"#include "Engine/Engine.h"#include "LandscapeProxy.h"#include "Landscape.h"#include "LandscapeEditLayerMergeRenderContext.h"#include "LandscapeEditResourcesSubsystem.h"#include "LandscapeEditTypes.h"#include "LandscapeInfo.h"#include "LandscapeLayerInfoObject.h"#include "LandscapePrivate.h"#include "Logging/MessageLog.h"#include "Logging/TokenizedMessage.h"#include "Materials/MaterialExpressionLandscapeVisibilityMask.h"#include "Misc/MapErrors.h"#include "Misc/UObjectToken.h"#include "ProfilingDebugging/RealtimeGPUProfiler.h"#include "PixelShaderUtils.h"#include "RHITransition.h"#include "ShaderParameterStruct.h"#include "TextureResource.h"Classes | |
| class | FLandscapeEditLayersResolveLayerDataPS |
Macros | |
| #define | LOCTEXT_NAMESPACE "Landscape" |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FLandscapeEditLayersResolveLayerDataPS, "/Engine/Private/Landscape/LandscapeEditLayersUtils.usf", "ResolveLayerData", SF_Pixel) | |
| #define LOCTEXT_NAMESPACE "Landscape" |
| IMPLEMENT_GLOBAL_SHADER | ( | FLandscapeEditLayersResolveLayerDataPS | , |
| "/Engine/Private/Landscape/LandscapeEditLayersUtils.usf" | , | ||
| "ResolveLayerData" | , | ||
| SF_Pixel | |||
| ) |