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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LandscapeEditLayerMergeRenderContext.h"#include "Algo/AllOf.h"#include "Algo/Transform.h"#include "Algo/Count.h"#include "Algo/ForEach.h"#include "Algo/Sort.h"#include "Engine/Engine.h"#include "Engine/TextureRenderTarget2D.h"#include "Engine/TextureRenderTarget2DArray.h"#include "EngineModule.h"#include "Landscape.h"#include "LandscapeComponent.h"#include "LandscapeEditLayerMergeRenderBlackboardItem.h"#include "LandscapeEditLayerRenderer.h"#include "LandscapeEditResourcesSubsystem.h"#include "LandscapeLayerInfoObject.h"#include "LandscapePrivate.h"#include "LandscapeUtils.h"#include "Materials/MaterialExpressionLandscapeVisibilityMask.h"#include "PixelShaderUtils.h"#include "RenderGraph.h"#include "RenderingThread.h"#include "RHIAccess.h"#include "SceneView.h"#include "TextureResource.h"#include "VisualLogger/VisualLogger.h"Namespaces | |
| namespace | UE |
| namespace | UE::Landscape |
| namespace | UE::Landscape::EditLayers |
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| UE::Landscape::EditLayers::IMPLEMENT_GLOBAL_SHADER (FRenderComponentIdPS, "/Engine/Private/Landscape/LandscapeEditLayersUtils.usf", "RenderComponentIdPS", SF_Pixel) | |
| UE::Landscape::EditLayers::IMPLEMENT_GLOBAL_SHADER (FCopyQuadsPS, "/Engine/Private/Landscape/LandscapeEditLayersUtils.usf", "CopyQuadsPS", SF_Pixel) | |
| UE::Landscape::EditLayers::IMPLEMENT_GLOBAL_SHADER (FLandscapeEditLayersHeightmapsMergeEditLayerPS, "/Engine/Private/Landscape/LandscapeEditLayersHeightmaps.usf", "MergeEditLayerPS", SF_Pixel) | |
| UE::Landscape::EditLayers::IMPLEMENT_GLOBAL_SHADER (FLandscapeEditLayersWeightmapsMergeEditLayerPS, "/Engine/Private/Landscape/LandscapeEditLayersWeightmaps.usf", "MergeEditLayerPS", SF_Pixel) | |
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