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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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import <UIKit/UIKit.h>#include "CoreMinimal.h"#include "Misc/App.h"#include "Misc/OutputDeviceError.h"#include "LaunchEngineLoop.h"#include "IMessagingModule.h"#include "IOS/IOSAppDelegate.h"#include "IOS/IOSView.h"#include "IOS/IOSCommandLineHelper.h"#include "GameLaunchDaemonMessageHandler.h"#include "AudioDevice.h"#include "GenericPlatform/GenericPlatformChunkInstall.h"#include "IOSAudioDevice.h"#include "AudioMixerPlatformAudioUnitUtils.h"#include "LocalNotification.h"#include "Modules/ModuleManager.h"#include "RenderingThread.h"#include "GenericPlatform/GenericApplication.h"#include "Misc/ConfigCacheIni.h"#include "MoviePlayer.h"#include "Containers/Ticker.h"#include "HAL/ThreadManager.h"#include "PreLoadScreenManager.h"#include "TcpConsoleListener.h"#include "Interfaces/IPv4/IPv4Address.h"#include "Interfaces/IPv4/IPv4Endpoint.h"#include "Misc/EmbeddedCommunication.h"#include "Misc/CoreDelegates.h"#include "Misc/FeedbackContext.h"#include "IOS/IOSPlatformCrashContext.h"#include "Apple/LaunchCppToSwift.h"Functions | |
| void | EngineCrashHandler (const FGenericCrashContext &GenericContext) |
| int | main (int argc, char *argv[]) |
| void | KickoffEngine () |
Variables | |
| FEngineLoop | GEngineLoop |
| FGameLaunchDaemonMessageHandler | GCommandSystem |
| FAutoConsoleVariableRef | CVarDisableAudioSuspendOnAudioInterrupt (TEXT("au.DisableAudioSuspendOnAudioInterrupt"), DisableAudioSuspendOnAudioInterruptCvar, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) |
| TcpConsoleListener * | ConsoleListener |
| FString | GSavedCommandLine |
| void EngineCrashHandler | ( | const FGenericCrashContext & | GenericContext | ) |
| void KickoffEngine | ( | ) |
| int main | ( | int | argc, |
| char * | argv[] | ||
| ) |
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extern |
| FAutoConsoleVariableRef CVarDisableAudioSuspendOnAudioInterrupt(TEXT("au.DisableAudioSuspendOnAudioInterrupt"), DisableAudioSuspendOnAudioInterruptCvar, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) | ( | TEXT("au.DisableAudioSuspendOnAudioInterrupt") | , |
| DisableAudioSuspendOnAudioInterruptCvar | , | ||
| TEXT("0: Not Disabled, 1: Disabled") | , | ||
| ECVF_Default | |||
| ) |
| FGameLaunchDaemonMessageHandler GCommandSystem |
| FEngineLoop GEngineLoop |
Global engine loop object. This is needed so wxWindows can access it.
| FString GSavedCommandLine |