UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LaunchIOS.cpp File Reference

Functions

void EngineCrashHandler (const FGenericCrashContext &GenericContext)
 
int main (int argc, char *argv[])
 
void KickoffEngine ()
 

Variables

FEngineLoop GEngineLoop
 
FGameLaunchDaemonMessageHandler GCommandSystem
 
FAutoConsoleVariableRef CVarDisableAudioSuspendOnAudioInterrupt (TEXT("au.DisableAudioSuspendOnAudioInterrupt"), DisableAudioSuspendOnAudioInterruptCvar, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default)
 
TcpConsoleListenerConsoleListener
 
FString GSavedCommandLine
 

Function Documentation

◆ EngineCrashHandler()

void EngineCrashHandler ( const FGenericCrashContext GenericContext)

◆ KickoffEngine()

void KickoffEngine ( )

◆ main()

int main ( int  argc,
char argv[] 
)

Variable Documentation

◆ ConsoleListener

TcpConsoleListener* ConsoleListener
extern

◆ CVarDisableAudioSuspendOnAudioInterrupt

FAutoConsoleVariableRef CVarDisableAudioSuspendOnAudioInterrupt(TEXT("au.DisableAudioSuspendOnAudioInterrupt"), DisableAudioSuspendOnAudioInterruptCvar, TEXT("0: Not Disabled, 1: Disabled"), ECVF_Default) ( TEXT("au.DisableAudioSuspendOnAudioInterrupt")  ,
DisableAudioSuspendOnAudioInterruptCvar  ,
TEXT("0: Not Disabled, 1: Disabled" ,
ECVF_Default   
)

◆ GCommandSystem

◆ GEngineLoop

FEngineLoop GEngineLoop

Global engine loop object. This is needed so wxWindows can access it.

◆ GSavedCommandLine

FString GSavedCommandLine