8#include "LocalFogVolumeComponent.generated.h"
20 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category =
"Radial Fog Distribution", meta = (DisplayName =
"Radial Fog Density", UIMin =
"0", UIMax =
"2.0", SliderExponent = 2.0, ClampMin = 0.0))
21 float RadialFogExtinction = 1.0f;
24 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category = "Height
Fog Distribution", meta = (DisplayName = "Height
Fog Density", UIMin = "0", UIMax = "2.0", SliderExponent = 2.0, ClampMin = 0.0))
25 float HeightFogExtinction = 1.0f;
28 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category = "Height
Fog Distribution", meta = (UIMin = "1.0", UIMax = "5000", SliderExponent = 2.0, ClampMin = 1.0))
29 float HeightFogFalloff = 1000.0f;
32 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category = "Height
Fog Distribution", meta = (UIMin = "-2.0", UIMax = "2.0"))
33 float HeightFogOffset = 0.0f;
36 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category = "
Shading", meta = (DisplayName = "
Scattering Distribution", UIMin = "0.0", UIMax = "0.999", ClampMin = 0.0, ClampMax = 0.999))
37 float FogPhaseG = 0.2f;
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category = "
Shading", meta = (ClampMin = 0.0, ClampMax = 1.0))
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, interp, Category = "
Shading", meta = (ClampMin = 0.0, ClampMax = 1.0))
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Sorting", meta = (UIMin = "-127", UIMax = "127", ClampMin = -127, ClampMax = 127))
49 int32 FogSortPriority = 0;
86 virtual void SendRenderTransform_Concurrent()
override;
87 virtual void DestroyRenderState_Concurrent()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition LocalFogVolumeSceneProxy.h:12
Definition UnrealType.h:174
Definition ActorComponent.h:47
Definition UnrealType.h:6865