UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LocalLightComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "LocalLightComponent.generated.h"
10
12
16UCLASS(abstract, ClassGroup=(Lights,Common), hidecategories=(Object, LightShafts), editinlinenew, meta=(BlueprintSpawnableComponent), MinimalAPI)
18{
20
21
26 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Light, meta=(DisplayName="Intensity Units", EditCondition="!bUseIESBrightness"))
28
34 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay, meta = (UIMin = "0.0", UIMax = "1.0"))
35 float InverseExposureBlend;
36
37 UPROPERTY()
39
44 UPROPERTY(interp, BlueprintReadOnly, Category=Light, meta=(UIMin = "8.0", UIMax = "16384.0", SliderExponent = "5.0", ShouldShowInViewport = true))
45 float AttenuationRadius;
46
48 UPROPERTY(EditAnywhere, Category=Light, meta=(ShowOnlyInnerProperties))
49 struct FLightmassPointLightSettings LightmassSettings;
50
51 UFUNCTION(BlueprintCallable, Category="Rendering|Lighting")
52 ENGINE_API void SetAttenuationRadius(float NewRadius);
53
55 UFUNCTION(BlueprintCallable, Category="Rendering|Components|Light")
56 ENGINE_API void SetIntensityUnits(ELightUnits NewIntensityUnits);
57
58 UFUNCTION(BlueprintPure, Category="Rendering|Lighting")
60
62 //~ Begin UActorComponent Interface
63 ENGINE_API virtual void SendRenderTransform_Concurrent() override;
64 //~ End UActorComponent Interface
65
66public:
67 //~ Begin ULightComponent Interface.
68 ENGINE_API virtual bool AffectsBounds(const FBoxSphereBounds& InBounds) const override;
70 ENGINE_API virtual FBox GetBoundingBox() const override;
71 ENGINE_API virtual FSphere GetBoundingSphere() const override;
73 {
74 return LightmassSettings;
75 }
76 virtual ELightUnits GetLightUnits() const { return IntensityUnits; }
77
78 //~ Begin UObject Interface
79 ENGINE_API virtual void Serialize(FArchive& Ar) override;
80#if WITH_EDITOR
81 ENGINE_API virtual bool CanEditChange(const FProperty* InProperty) const override;
82 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
83#endif // WITH_EDITOR
84 //~ End UObject Interface
85
86private:
87
90};
91
92
93
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ELightUnits
Definition Scene.h:75
Definition Archive.h:1208
Definition LightSceneProxy.h:43
Definition UnrealType.h:174
Definition EngineTypes.h:2116
Definition EngineTypes.h:2144
Definition UnrealType.h:6865
Definition BoxSphereBounds.h:25