9#include "LocalLightComponent.generated.h"
34 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
Light, AdvancedDisplay, meta = (UIMin = "0.0", UIMax = "1.0"))
35 float InverseExposureBlend;
45 float AttenuationRadius;
48 UPROPERTY(EditAnywhere, Category=
Light, meta=(ShowOnlyInnerProperties))
74 return LightmassSettings;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
ELightUnits
Definition Scene.h:75
Definition Archive.h:1208
Definition LightSceneProxy.h:43
Definition UnrealType.h:174
Definition EngineTypes.h:2116
Definition EngineTypes.h:2144
Definition UnrealType.h:6865
Definition BoxSphereBounds.h:25