UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenRadiosity.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "SceneRendering.h"
6
7namespace LumenRadiosity
8{
25
26 bool IsEnabled(const FSceneViewFamily& ViewFamily);
29};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FInt32Point FIntPoint
Definition MathFwd.h:124
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition LumenSceneData.h:1002
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition Array.h:670
Definition DeferredShadingRenderer.h:46
uint32 GetAtlasDownsampleFactor()
Definition LumenRadiosity.cpp:262
bool IsEnabled(const FSceneViewFamily &ViewFamily)
Definition LumenRadiosity.cpp:240
void InitFrameTemporaries(FRDGBuilder &GraphBuilder, const FLumenSceneData &LumenSceneData, const FSceneViewFamily &ViewFamily, const TArray< FViewInfo > &Views, LumenRadiosity::FFrameTemporaries &RadiosityFrameTemporaries)
Definition LumenRadiosity.cpp:639
Definition LumenRadiosity.h:10
int32 HemisphereProbeResolution
Definition LumenRadiosity.h:15
FRDGTextureRef ProbeSHGreenAtlas
Definition LumenRadiosity.h:22
FRDGTextureRef ProbeSHBlueAtlas
Definition LumenRadiosity.h:23
int32 ProbeSpacing
Definition LumenRadiosity.h:14
bool bIndirectLightingHistoryValid
Definition LumenRadiosity.h:11
bool bUseProbeOcclusion
Definition LumenRadiosity.h:12
FRDGTextureRef TraceRadianceAtlas
Definition LumenRadiosity.h:19
FIntPoint ProbeTracingAtlasSize
Definition LumenRadiosity.h:17
FRDGTextureRef TraceHitDistanceAtlas
Definition LumenRadiosity.h:20
FRDGTextureRef ProbeSHRedAtlas
Definition LumenRadiosity.h:21
FIntPoint ProbeAtlasSize
Definition LumenRadiosity.h:16
Definition IntPoint.h:25