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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Lumen.h"#include "HAL/IConsoleManager.h"#include "RHI.h"#include "SceneRendering.h"#include "ScenePrivate.h"#include "SceneProxies/SkyLightSceneProxy.h"#include "DataDrivenShaderPlatformInfo.h"#include "LumenSceneData.h"#include "RayTracedTranslucency.h"#include "RenderUtils.h"#include "Substrate/Substrate.h"#include "Quantization.h"Namespaces | |
| namespace | Lumen |
Functions | |
| bool | DoesRuntimePlatformSupportLumen () |
| bool | Lumen::AnyLumenHardwareRayTracingPassEnabled (const FScene *Scene, const FViewInfo &View) |
| bool | Lumen::AnyLumenHardwareInlineRayTracingPassEnabled (const FScene *Scene, const FViewInfo &View) |
| bool | Lumen::SupportsMultipleClosureEvaluation (EShaderPlatform ShaderPlatform) |
| bool | Lumen::SupportsMultipleClosureEvaluation (const FViewInfo &View) |
| bool | ShouldRenderLumenForViewFamily (const FScene *Scene, const FSceneViewFamily &ViewFamily, bool bSkipProjectCheck) |
| bool DoesRuntimePlatformSupportLumen | ( | ) |
| bool ShouldRenderLumenForViewFamily | ( | const FScene * | Scene, |
| const FSceneViewFamily & | ViewFamily, | ||
| bool | bSkipProjectCheck | ||
| ) |