5#if WITH_WEBSOCKETS && WITH_LIBWEBSOCKETS
19#include "libwebsockets.h"
54 virtual void ShutdownWebSockets()
override;
56 virtual void UpdateConfigs()
override;
61 virtual bool Init()
override;
63 virtual void Stop()
override;
64 virtual void Exit()
override;
74 virtual void Tick()
override;
78 bool GameThreadTick(
float DeltaTime);
123#if UE_WEBSOCKETS_PLATFORM_SUPPORT_EVENT_LOOP
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
struct ssl_ctx_st SSL_CTX
Definition ISslCertificateManager.h:11
void Init()
Definition LockFreeList.h:4
#define MAX_int32
Definition NumericLimits.h:25
@ Stop
Definition PrecomputedVolumetricLightmapStreaming.cpp:26
Definition IDelegateInstance.h:14
Definition RunnableThread.h:20
Definition SingleThreadRunnable.h:12
Definition ThreadSafeCounter.h:14
Definition IWebSocketsManager.h:11
Definition Sockets.Build.cs:6
Definition ArrayView.h:139
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition Voronoi.cpp:10
void Run(FMassRuntimePipeline &RuntimePipeline, FProcessingContext &ProcessingContext)
Definition MassExecutor.cpp:25