UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieScene3DPathTemplate.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Misc/Guid.h"
12#include "MovieScene3DPathTemplate.generated.h"
13
14USTRUCT()
16{
18
20 : FrontAxisEnum(MovieScene3DPathSection_Axis::X)
21 , UpAxisEnum(MovieScene3DPathSection_Axis::X)
22 , bFollow(false)
23 , bReverse(false)
24 , bForceUpright(false)
25 {}
27
29 UPROPERTY()
31
33 UPROPERTY()
35
37 UPROPERTY()
39
41 UPROPERTY()
43
45 UPROPERTY()
46 uint32 bFollow:1;
47
49 UPROPERTY()
50 uint32 bReverse:1;
51
53 UPROPERTY()
54 uint32 bForceUpright:1;
55
57
58 virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
59 virtual void Evaluate(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
60};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define X(Name, Desc)
Definition FormatStringSan.h:47
MovieScene3DPathSection_Axis
Definition MovieScene3DPathSection.h:17
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
UScriptStruct * StaticStruct()
Definition ReflectedTypeAccessors.h:18
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MovieScene3DPathSection.h:33
Definition Class.h:1720
@ false
Definition radaudio_common.h:23
Definition MovieScene3DPathTemplate.h:16
Definition MovieScenePlayback.h:184
Definition MovieSceneEvalTemplate.h:47
Definition MovieSceneEvaluationOperand.h:15
Definition MovieSceneExecutionTokens.h:35
Definition MovieSceneFloatChannel.h:122
Definition MovieSceneObjectBindingID.h:203
Definition PersistentEvaluationData.h:91