#include <MovieScene3DPathTemplate.h>
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| | FMovieScene3DPathSectionTemplate () |
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| | FMovieScene3DPathSectionTemplate (const UMovieScene3DPathSection &Section) |
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| | FMovieSceneEvalTemplate () |
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| bool | RequiresInitialization () const |
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| EMovieSceneCompletionMode | GetCompletionMode () const |
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| void | SetCompletionMode (EMovieSceneCompletionMode InCompletionMode) |
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| virtual void | Initialize (const FMovieSceneEvaluationOperand &Operand, const FMovieSceneContext &Context, FPersistentEvaluationData &PersistentData, IMovieScenePlayer &Player) const |
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| virtual void | EvaluateSwept (const FMovieSceneEvaluationOperand &Operand, const FMovieSceneContext &Context, const TRange< FFrameNumber > &SweptRange, const FPersistentEvaluationData &PersistentData, FMovieSceneExecutionTokens &ExecutionTokens) const |
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| virtual void | Interrogate (const FMovieSceneContext &Context, FMovieSceneInterrogationData &Container, UObject *BindingOverride) const |
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| virtual void | Interrogate (const FMovieSceneContext &Context, TRange< FFrameNumber > SweptRange, FMovieSceneInterrogationData &Container, UObject *BindingOverride) const |
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| void | SetSourceSection (const UMovieSceneSection *InSourceSection) |
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| const UMovieSceneSection * | GetSourceSection () const |
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| | FMovieSceneEvalTemplateBase () |
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| virtual | ~FMovieSceneEvalTemplateBase () |
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| UScriptStruct & | GetScriptStruct () const |
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| bool | RequiresSetup () const |
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| bool | RequiresTearDown () const |
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| void | OnBeginEvaluation (FPersistentEvaluationData &PersistentData, IMovieScenePlayer &Player) const |
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| void | OnEndEvaluation (FPersistentEvaluationData &PersistentData, IMovieScenePlayer &Player) const |
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| virtual void | SetupOverrides () |
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◆ FMovieScene3DPathSectionTemplate() [1/2]
| FMovieScene3DPathSectionTemplate::FMovieScene3DPathSectionTemplate |
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◆ FMovieScene3DPathSectionTemplate() [2/2]
◆ bFollow
| uint32 FMovieScene3DPathSectionTemplate::bFollow |
◆ bForceUpright
| uint32 FMovieScene3DPathSectionTemplate::bForceUpright |
◆ bReverse
| uint32 FMovieScene3DPathSectionTemplate::bReverse |
◆ FrontAxisEnum
◆ PathBindingID
The object binding ID of the path we should attach to
◆ TimingCurve
◆ UpAxisEnum
The documentation for this struct was generated from the following files: