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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneExecutionTokens.h>
Ordered execution token stack that accumulates tokens that will apply animated state to the sequence environment at a later time
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Add a new IMovieSceneExecutionToken derived token to the stack
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Add a new shared execution token to the sorted array of tokens
| void FMovieSceneExecutionTokens::Apply | ( | const FMovieSceneContext & | RootContext, |
| IMovieScenePlayer & | Player | ||
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Apply all execution tokens in order, followed by blended tokens
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Blend the specified global token using the specified actuator ID
| InActuatorTypeID | Type identifier that uniquely identifies the actuator to be used to apply the final blend |
| InToken | Token holding the data to blend |
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Attempt to locate an existing shared execution token by its ID
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Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects
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Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects
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Get the current evaluation scope
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Internal: Set the current context
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Internal: Set the current scope
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Internal: Set the operand we're currently operating on