Go to the source code of this file.
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| void | UE::MovieScene::OnRemapChannelKeyTime (const FMovieSceneChannel *Channel, const IRetimingInterface &Retimer, FFrameNumber PreviousTime, FFrameNumber CurrentTime, FMovieSceneDoubleValue &InOutValue) |
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| MOVIESCENE_API EMovieSceneKeyInterpolation | GetInterpolationMode (FMovieSceneDoubleChannel *InChannel, const FFrameNumber &InTime, EMovieSceneKeyInterpolation DefaultInterpolationMode) |
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| MOVIESCENE_API FKeyHandle | AddKeyToChannel (FMovieSceneDoubleChannel *Channel, FFrameNumber InFrameNumber, double InValue, EMovieSceneKeyInterpolation Interpolation) |
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| MOVIESCENE_API void | Dilate (FMovieSceneDoubleChannel *InChannel, FFrameNumber Origin, double DilationFactor) |
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| MOVIESCENE_API bool | ValueExistsAtTime (const FMovieSceneDoubleChannel *InChannel, FFrameNumber InFrameNumber, const FMovieSceneDoubleValue &InValue) |
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| MOVIESCENE_API bool | ValueExistsAtTime (const FMovieSceneDoubleChannel *InChannel, FFrameNumber InFrameNumber, double Value) |
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| MOVIESCENE_API bool | ValueExistsAtTime (const FMovieSceneDoubleChannel *InChannel, FFrameNumber InFrameNumber, float Value) |
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| MOVIESCENE_API void | AssignValue (FMovieSceneDoubleChannel *InChannel, FKeyHandle InKeyHandle, double InValue) |
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| MOVIESCENE_API void | AssignValue (FMovieSceneDoubleChannel *InChannel, FKeyHandle InKeyHandle, float InValue) |
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| MOVIESCENE_API void | InvertValue (double &InOutValue) |
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| MOVIESCENE_API void | ReciprocalValue (double &InOutValue) |
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| MOVIESCENE_API void | TransformValue (double &InOutValue, const FMovieSceneChannelTraitsTransform< double > &Transform) |
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◆ AddKeyToChannel()
◆ AssignValue() [1/2]
◆ AssignValue() [2/2]
◆ Dilate()
Overload for dilating double channel data. See UE::MovieScene::Dilate for default implementation.
◆ GetInterpolationMode()
Overload for getting the interpolation mode for a channel at a specified time, it could be the previous key's mode.See UE::MovieScene::GetInterpolationMode for default implementation.
◆ InvertValue()
◆ ReciprocalValue()
◆ TransformValue()
◆ ValueExistsAtTime() [1/3]
Overloads for common utility functions.
◆ ValueExistsAtTime() [2/3]
◆ ValueExistsAtTime() [3/3]