UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneEventTemplate.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
12
13#include "MovieSceneEventTemplate.generated.h"
14
16struct EventData;
17
18USTRUCT()
20{
22
23 FMovieSceneEventSectionTemplate() : bFireEventsWhenForwards(false), bFireEventsWhenBackwards(false) {}
25
26 UPROPERTY()
28
29 UPROPERTY()
30 uint32 bFireEventsWhenForwards : 1;
31
32 UPROPERTY()
33 uint32 bFireEventsWhenBackwards : 1;
34
36
37 virtual UScriptStruct& GetScriptStructImpl() const override { return *StaticStruct(); }
38 virtual void EvaluateSwept(const FMovieSceneEvaluationOperand& Operand, const FMovieSceneContext& Context, const TRange<FFrameNumber>& SweptRange, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const override;
39};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
UScriptStruct * StaticStruct()
Definition ReflectedTypeAccessors.h:18
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Range.h:50
Definition MovieSceneEventSection.h:237
Definition MovieSceneEventTrack.h:36
Definition Class.h:1720
@ false
Definition radaudio_common.h:23
Definition MovieScenePlayback.h:184
Definition MovieSceneEvalTemplate.h:47
Definition MovieSceneEvaluationOperand.h:15
Definition MovieSceneEventSection.h:142
Definition MovieSceneEventTemplate.h:20
Definition MovieSceneExecutionTokens.h:35
Definition PersistentEvaluationData.h:91