UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneLevelVisibilitySystem.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
12
13#include "MovieSceneLevelVisibilitySystem.generated.h"
14
15class UWorld;
16
17namespace UE
18{
19namespace MovieScene
20{
21 struct FSharedPlaybackState;
22
24 {
25 bool HasAnythingToDo() const;
30
31 private:
33
34 private:
35 struct FVisibilityData
36 {
37 TOptional<bool> bPreviousState;
38
40 void Remove(FMovieSceneEntityID EntityID);
41
43 bool IsEmpty() const;
44
46 TOptional<ELevelVisibility> CalculateVisibility() const;
47
49 void GetSharedPlaybackStates(FInstanceRegistry* InstanceRegistry, TArray<TSharedRef<FSharedPlaybackState>>& OutSharedPlaybackStates) const;
50
51 private:
52 struct FVisibilityRequest
53 {
55 FInstanceHandle Instance;
57 FMovieSceneEntityID EntityID;
59 int32 Bias;
62 };
64 };
65 TMap<FName, FVisibilityData> VisibilityMap;
66
68
69 TArray<FName, TInlineAllocator<8>> LevelsToRestore;
70 };
71}
72}
73
74UCLASS(MinimalAPI)
78{
79public:
80
82
84
85private:
86
87 virtual void OnLink() override;
88 virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
89
90 virtual void SavePreAnimatedState(const FPreAnimationParameters& InParameters) override;
91 virtual void RestorePreAnimatedState(const FPreAnimationParameters& InParameters) override;
92
93private:
94
98};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelVisibility
Definition MovieSceneLevelVisibilitySection.h:18
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
Definition MovieScenePreAnimatedStateSystem.h:35
Definition MovieScene.Build.cs:6
Definition ArrayView.h:139
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153
Definition LevelStreaming.h:139
Definition MovieSceneEntitySystemLinker.h:113
Definition MovieSceneEntitySystem.h:62
Definition MovieSceneLevelVisibilitySystem.h:78
Definition World.h:918
Definition Linker.cpp:38
Definition AdvancedWidgetsModule.cpp:13
Definition MovieScenePreAnimatedStateSystem.h:40
Definition Optional.h:131
Definition MovieSceneCachedEntityFilterResult.h:68
Definition MovieSceneSequenceInstanceHandle.h:15
Definition MovieSceneInstanceRegistry.h:39
Definition MovieSceneEntityIDs.h:302
Definition MovieSceneLevelVisibilitySystem.h:24
void UnassignLevelVisibilityOverrides(TArrayView< const FName > LevelNames, FMovieSceneEntityID EntityID)
Definition MovieSceneLevelVisibilitySystem.cpp:172
void AssignLevelVisibilityOverrides(FInstanceHandle Instance, TArrayView< const FName > LevelNames, ELevelVisibility Visibility, int32 Bias, FMovieSceneEntityID EntityID)
Definition MovieSceneLevelVisibilitySystem.cpp:164
void RestoreLevels(UMovieSceneEntitySystemLinker *Linker)
Definition MovieSceneLevelVisibilitySystem.cpp:260
bool HasAnythingToDo() const
Definition MovieSceneLevelVisibilitySystem.cpp:159
Definition MovieSceneSystemTaskDependencies.h:98
Definition MovieSceneSystemTaskDependencies.h:29