UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FMovieSceneLevelStreamingSharedData Struct Reference

#include <MovieSceneLevelVisibilitySystem.h>

Public Member Functions

bool HasAnythingToDo () const
 
void AssignLevelVisibilityOverrides (FInstanceHandle Instance, TArrayView< const FName > LevelNames, ELevelVisibility Visibility, int32 Bias, FMovieSceneEntityID EntityID)
 
void UnassignLevelVisibilityOverrides (TArrayView< const FName > LevelNames, FMovieSceneEntityID EntityID)
 
void Flush (UMovieSceneEntitySystemLinker *Linker)
 
void RestoreLevels (UMovieSceneEntitySystemLinker *Linker)
 

Member Function Documentation

◆ AssignLevelVisibilityOverrides()

void UE::MovieScene::FMovieSceneLevelStreamingSharedData::AssignLevelVisibilityOverrides ( FInstanceHandle  Instance,
TArrayView< const FName LevelNames,
ELevelVisibility  Visibility,
int32  Bias,
FMovieSceneEntityID  EntityID 
)

◆ Flush()

void UE::MovieScene::FMovieSceneLevelStreamingSharedData::Flush ( UMovieSceneEntitySystemLinker Linker)

◆ HasAnythingToDo()

bool UE::MovieScene::FMovieSceneLevelStreamingSharedData::HasAnythingToDo ( ) const

◆ RestoreLevels()

void UE::MovieScene::FMovieSceneLevelStreamingSharedData::RestoreLevels ( UMovieSceneEntitySystemLinker Linker)

◆ UnassignLevelVisibilityOverrides()

void UE::MovieScene::FMovieSceneLevelStreamingSharedData::UnassignLevelVisibilityOverrides ( TArrayView< const FName LevelNames,
FMovieSceneEntityID  EntityID 
)

The documentation for this struct was generated from the following files: