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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Sections/MovieSceneSkeletalAnimationSection.h"#include "Channels/MovieSceneChannelProxy.h"#include "Decorations/IMovieSceneChannelDecoration.h"#include "Animation/AnimSequence.h"#include "AnimSequencerInstanceProxy.h"#include "Logging/MessageLog.h"#include "MovieScene.h"#include "UObject/SequencerObjectVersion.h"#include "MovieSceneTimeHelpers.h"#include "Tracks/MovieSceneSkeletalAnimationTrack.h"#include "BoneContainer.h"#include "MovieSceneTransformTypes.h"#include "Animation/AnimationPoseData.h"#include "Animation/AnimSequenceDecompressionContext.h"#include "Animation/AttributesRuntime.h"#include "Misc/FrameRate.h"#include "EntitySystem/BuiltInComponentTypes.h"#include "MovieSceneTracksComponentTypes.h"#include "Sections/MovieSceneSectionTimingParameters.h"#include "Variants/MovieSceneTimeWarpGetter.h"#include "Systems/MovieSceneSkeletalAnimationSystem.h"#include "Decorations/MovieSceneLanguagePreviewDecoration.h"Macros | |
| #define | LOCTEXT_NAMESPACE "MovieSceneSkeletalAnimationSection" |
Variables | |
| TAutoConsoleVariable< bool > | CVarStartTransformOffsetInBoneSpace (TEXT("Sequencer.StartTransformOffsetInBoneSpace"), true, TEXT("When true we offset the start offsets for skeletal animation matching in bone space, if false we do it in root space, by default true")) |
| #define LOCTEXT_NAMESPACE "MovieSceneSkeletalAnimationSection" |
| TAutoConsoleVariable< bool > CVarStartTransformOffsetInBoneSpace(TEXT("Sequencer.StartTransformOffsetInBoneSpace"), true, TEXT("When true we offset the start offsets for skeletal animation matching in bone space, if false we do it in root space, by default true")) | ( | TEXT("Sequencer.StartTransformOffsetInBoneSpace") | , |
| true | , | ||
| TEXT("When true we offset the start offsets for skeletal animation matching in bone space, if false we do it in root space, by default true") | |||
| ) |