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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "NaniteComposition.h"#include "Rendering/NaniteResources.h"#include "Rendering/NaniteStreamingManager.h"#include "ScenePrivate.h"#include "SystemTextures.h"#include "PixelShaderUtils.h"#include "PostProcess/SceneRenderTargets.h"Classes | |
| class | FNaniteMarkStencilPS |
| class | FEmitSceneDepthPS |
| class | FEmitSceneStencilPS |
| class | FEmitCustomDepthStencilPS |
| class | FDepthExportCS |
Namespaces | |
| namespace | Nanite |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FNaniteMarkStencilPS, "/Engine/Private/Nanite/NaniteExportGBuffer.usf", "MarkStencilPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FEmitSceneDepthPS, "/Engine/Private/Nanite/NaniteExportGBuffer.usf", "EmitSceneDepthPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FEmitSceneStencilPS, "/Engine/Private/Nanite/NaniteExportGBuffer.usf", "EmitSceneStencilPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FEmitCustomDepthStencilPS, "/Engine/Private/Nanite/NaniteExportGBuffer.usf", "EmitCustomDepthStencilPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FDepthExportCS, "/Engine/Private/Nanite/NaniteDepthExport.usf", "DepthExport", SF_Compute) | |
Variables | |
| int32 | GNaniteResummarizeHTile = 1 |
| int32 | GNaniteDecompressDepth = 0 |
| int32 | GNaniteCustomDepthExportMethod = 1 |
| IMPLEMENT_GLOBAL_SHADER | ( | FDepthExportCS | , |
| "/Engine/Private/Nanite/NaniteDepthExport.usf" | , | ||
| "DepthExport" | , | ||
| SF_Compute | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FEmitCustomDepthStencilPS | , |
| "/Engine/Private/Nanite/NaniteExportGBuffer.usf" | , | ||
| "EmitCustomDepthStencilPS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FEmitSceneDepthPS | , |
| "/Engine/Private/Nanite/NaniteExportGBuffer.usf" | , | ||
| "EmitSceneDepthPS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FEmitSceneStencilPS | , |
| "/Engine/Private/Nanite/NaniteExportGBuffer.usf" | , | ||
| "EmitSceneStencilPS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FNaniteMarkStencilPS | , |
| "/Engine/Private/Nanite/NaniteExportGBuffer.usf" | , | ||
| "MarkStencilPS" | , | ||
| SF_Pixel | |||
| ) |
| int32 GNaniteCustomDepthExportMethod = 1 |
| int32 GNaniteDecompressDepth = 0 |
| int32 GNaniteResummarizeHTile = 1 |