UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NaniteEditor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "NaniteShared.h"
6#include "NaniteCullRaster.h"
7
9
10namespace Nanite
11{
12
14 FRDGBuilder& GraphBuilder,
15 const FScene& Scene,
16 const FViewInfo& View,
17 const FRasterResults& RasterResults,
20);
21
23
24#if WITH_EDITOR
25
26void DrawEditorSelection(
27 FRDGBuilder& GraphBuilder,
28 FRDGTextureRef DepthTarget,
31 const FViewInfo& SceneView,
32 const FViewInfo& EditorView,
33 FSceneUniformBuffer &SceneUniformBuffer,
34 const FRasterResults* NaniteRasterResults
35);
36
38 FRDGBuilder& GraphBuilder,
39 FRDGTextureRef DepthTarget,
41 const FViewInfo& SceneView,
42 const FViewInfo& EditorView,
43 FSceneUniformBuffer &SceneUniformBuffer,
44 const FRasterResults* NaniteRasterResults
45);
46
47#endif
48
49} // namespace Nanite
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_GPU_STAT_NAMED_EXTERN(StatName, NameString)
Definition RealtimeGPUProfiler.h:260
Definition RenderGraphResources.h:1426
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneUniformBuffer.h:137
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition SkinnedMeshComponent.h:50
FRDGBufferSRVRef GetEditorSelectedHitProxyIdsSRV(FRDGBuilder &GraphBuilder, const FViewInfo &View)
Definition NaniteEditor.cpp:144
void DrawHitProxies(FRDGBuilder &GraphBuilder, const FScene &Scene, const FViewInfo &View, const FRasterResults &RasterResults, FRDGTextureRef HitProxyTexture, FRDGTextureRef HitProxyDepthTexture)
Definition NaniteEditor.cpp:88