UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NaniteResourcesHelper.h File Reference

Go to the source code of this file.

Classes

class  Nanite::FNaniteResourcesHelper
 
struct  Nanite::Private::FAuditMaterialSlotInfo
 

Namespaces

namespace  Nanite
 
namespace  Nanite::Private
 

Functions

template<class T >
FString Nanite::Private::GetMaterialMeshName (const T &Object)
 
template<class T >
bool Nanite::Private::IsMaterialSkeletalMesh (const T &Object)
 
template<class T >
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos (const T &Object)
 
template<>
FString Nanite::Private::GetMaterialMeshName< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
FString Nanite::Private::GetMaterialMeshName< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
FString Nanite::Private::GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<>
bool Nanite::Private::IsMaterialSkeletalMesh< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
bool Nanite::Private::IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
bool Nanite::Private::IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)