UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NeuralPostProcessInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
8{
9public:
10
12
13 virtual void Apply(FRDGBuilder& GraphBuilder, int32 NeuralProfileId,
16
17 virtual void AllocateBuffer(FRDGBuilder& GraphBuilder, const FScreenPassTextureViewport& Viewport,
18 int32 NeuralProfileId, FRDGBufferRef& InputNeuralBuffer, FVector4f& InputBufferDimension) = 0;
19};
20
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
RENDERER_API TUniquePtr< INeuralPostProcessInterface > GNeuralPostProcess
Definition NeuralPostProcess.cpp:7
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition ScreenPass.h:136
Definition NeuralPostProcessInterface.h:8
virtual ~INeuralPostProcessInterface()
Definition NeuralPostProcessInterface.h:11
virtual void Apply(FRDGBuilder &GraphBuilder, int32 NeuralProfileId, FRDGTexture *NeuralTexture, FIntRect ViewRect, FRDGBufferRef InputSourceType, FRDGBufferRef &OutputNeuralBuffer, FVector4f &BufferDimension)=0
virtual void AllocateBuffer(FRDGBuilder &GraphBuilder, const FScreenPassTextureViewport &Viewport, int32 NeuralProfileId, FRDGBufferRef &InputNeuralBuffer, FVector4f &InputBufferDimension)=0
Definition UniquePtr.h:107