UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
RENDERER_API TUniquePtr< INeuralPostProcessInterface > GNeuralPostProcess
Definition NeuralPostProcess.cpp:7
Definition RenderGraphResources.h:571
Definition ScreenPass.h:136
Definition NeuralPostProcessInterface.h:8
virtual ~INeuralPostProcessInterface()
Definition NeuralPostProcessInterface.h:11
virtual void Apply(FRDGBuilder &GraphBuilder, int32 NeuralProfileId, FRDGTexture *NeuralTexture, FIntRect ViewRect, FRDGBufferRef InputSourceType, FRDGBufferRef &OutputNeuralBuffer, FVector4f &BufferDimension)=0
virtual void AllocateBuffer(FRDGBuilder &GraphBuilder, const FScreenPassTextureViewport &Viewport, int32 NeuralProfileId, FRDGBufferRef &InputNeuralBuffer, FVector4f &InputBufferDimension)=0